Efficient 3D Pointing Selection in Cluttered Virtual Environments - Inria - Institut national de recherche en sciences et technologies du numérique Accéder directement au contenu
Article Dans Une Revue IEEE Computer Graphics and Applications Année : 2009

Efficient 3D Pointing Selection in Cluttered Virtual Environments

Résumé

Most pointing techniques for 3D selection on spatially-immersive virtual environments rely on a ray originating at the user's hand whose direction is controlled by the hand orientation. In this paper we study the potential mismatch between visible objects (those which appear unoccluded from the user's eye position) and se-lectable objects (those which appear unoccluded from the user's hand position). We study the impact of such eye-hand visibility mismatch on selection performance, and propose a new technique for ray control which overcomes this problem. We present a controlled experiment to compare our technique with classic raycasting in selection tasks with complex 3D scenes. Our user studies demonstrate that our technique clearly outperforms raycasting selection, both in terms of speed and accuracy.
Fichier principal
Vignette du fichier
manuscript.pdf (2.13 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-02612868 , version 1 (19-05-2020)

Identifiants

Citer

Ferran Argelaguet, Carlos Andujar. Efficient 3D Pointing Selection in Cluttered Virtual Environments. IEEE Computer Graphics and Applications, 2009, 29 (6), pp.34-43. ⟨10.1109/MCG.2009.117⟩. ⟨hal-02612868⟩
22 Consultations
188 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More