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A. S. Azevedo, J. Jorge, and P. Campos, Combining eeg data with place and plausibility responses as an approach to measuring presence in outdoor virtual environments, Presence, vol.23, issue.4, pp.354-368, 2014.

I. Bergström, S. Azevedo, P. Papiotis, N. Saldanha, and M. Slater, The plausibility of a string quartet performance in virtual reality, IEEE Transactions on Visualization and Computer Graphics, vol.23, issue.4, pp.1352-1359, 2017.

O. Blanke and T. Metzinger, Full-body illusions and minimal phenomenal selfhood, Trends in Cognitive Sciences, vol.13, issue.1, pp.7-13, 2009.

P. Bourdin, I. Barberia, R. Oliva, and M. Slater, A virtual out-of-body experience reduces fear of death, PLOS ONE, vol.12, issue.1, p.2017

E. A. Caspar, A. Cleeremans, and P. Haggard, The relationship between human agency and embodiment, Consciousness and Cognition, vol.33, pp.226-236, 2015.

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H. H. Ehrsson, K. Wiech, N. Weiskopf, R. J. Dolan, and R. E. Passingham, Threatening a rubber hand that you feel is yours elicits a cortical anxiety response, Proceedings of the National Academy of Sciences, vol.104, issue.23, pp.9828-9833, 2007.

C. Farrer, M. Bouchereau, M. Jeannerod, and N. Franck, Effect of distorted visual feedback on the sense of agency, Behav Neurol, vol.19, issue.1-2, p.18413918, 2008.
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J. Frohner, G. Salvietti, P. Beckerle, and D. Prattichizzo, Can wearable haptic devices foster the embodiment of virtual limbs?, IEEE Transactions on Haptics, pp.1-1, 2018.

H. Galvan-debarba, S. Bovet, R. Salomon, O. Blanke, B. Herbelin et al., Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality, PLOS ONE, vol.12, issue.12, p.2017

H. Galvan-debarba, S. Bovet, R. Salomon, O. Blanke, B. Herbelin et al., Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality, PLOS ONE, vol.12, issue.12, p.2017

M. Gonzalez-franco and T. C. Peck, Avatar embodiment. towards a standardized questionnaire, Frontiers in Robotics and AI, vol.5, p.74, 2018.

M. González-franco, D. Pérez-marcos, B. Spanlang, and M. Slater, The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment, 2010 IEEE Virtual Reality Conference (VR), pp.111-114, 2010.

G. Gorisse, O. Christmann, E. Amato, and S. Richir, First-and thirdperson perspectives in immersive virtual environments: Presence and performance analysis of embodied users, Frontiers in Robotics and AI, vol.4, p.33, 2017.
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G. Gorisse, O. Christmann, S. Houzangbe, and S. Richir, From robot to virtual doppelganger: Impact of visual fidelity of avatars controlled in third-person perspective on embodiment and behavior in immersive virtual environments, Frontiers in Robotics and AI, vol.6, issue.8, 2019.
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P. Heidicker, E. Langbehn, and F. Steinicke, Influence of avatar appearance on presence in social vr, 2017 IEEE Symposium on 3D User Interfaces (3DUI), pp.233-234, 2017.

K. Kilteni, R. Groten, and M. Slater, The Sense of Embodiment in Virtual Reality, Presence: Teleoperators and Virtual Environments, vol.21, issue.4, pp.373-387, 2012.

A. Koilias, C. Mousas, and C. Anagnostopoulos, The effects of motion artifacts on self-avatar agency, Informatics, vol.6, p.18, 2019.

E. Kokkinara, K. Kilteni, K. Blom, and M. Slater, First person perspective of seated participants over a walking virtual body leads to illusory agency over the walking, Scientific Reports, vol.6, p.28879, 2016.

E. Kokkinara and M. Slater, Measuring the effects through time of the influence of visuomotor and visuotactile synchronous stimulation on a virtual body ownership illusion, Perception, vol.43, issue.1, pp.43-58, 2014.

B. Laha, J. N. Bailenson, A. S. Won, and J. O. Bailey, Evaluating control schemes for the third arm of an avatar, Presence: Teleoperators and Virtual Environments, vol.25, issue.2, pp.129-147, 2016.

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B. Lenggenhager, T. Tadi, T. Metzinger, and O. Blanke, Video ergo sum: Manipulating bodily self-consciousness, Science, vol.317, pp.1096-1105, 2007.

L. Lin and S. Jörg, Need a hand?: How appearance affects the virtual hand illusion, Proceedings of the ACM Symposium on Applied Perception, SAP '16, pp.69-76, 2016.

J. Lugrin, M. Landeck, and M. E. Latoschik, Avatar embodiment realism and virtual fitness training, IEEE Virtual Reality (VR), pp.225-226, 2015.

J. Lugrin, Anthropomorphism and illusion of virtual body ownership, vol.10, 2015.

D. Wegner, B. Sparrow, and L. Winerman, Vicarious agency: Experiencing control over the movements of others, Journal of personality and social psychology, vol.86, pp.838-886, 2004.

A. Maselli and M. Slater, The building blocks of the full body ownership illusion, Frontiers in human neuroscience, vol.7, p.83, 2013.

A. Maselli and M. Slater, Sliding perspectives: dissociating ownership from self-location during full body illusions in virtual reality, Frontiers in Human Neuroscience, vol.8, p.693, 2014.

S. Nagamine, Y. Hayashi, S. Yano, and T. Kondo, An immersive virtual reality system for investigating human bodily self-consciousness, 2016 Fifth ICT International Student Project Conference (ICT-ISPC), pp.97-100, 2016.

M. Parger, J. H. Mueller, D. Schmalstieg, and M. Steinberger, Human upper-body inverse kinematics for increased embodiment in consumergrade virtual reality, Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, VRST '18, vol.23, pp.1-23, 2018.

H. Preester and M. Tsakiris, Body-extension versus body-incorporation: Is there a need for a body-model?, Phenomenology and the Cognitive Sciences, vol.8, pp.307-319, 2009.

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M. V. Sanchez-vives, B. Spanlang, A. Frisoli, M. Bergamasco, and M. Slater, Virtual hand illusion induced by visuomotor correlations, PLOS ONE, vol.5, issue.4, pp.1-6, 2010.

M. J. Schuemie, P. Van-der-straaten, M. Krijn, C. A. Van-der, and . Mast, Research on presence in virtual reality: A survey, CyberPsychology & Behavior, vol.4, issue.2, pp.183-201, 2001.

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R. Skarbez, S. Neyret, F. P. Brooks, M. Slater, and M. C. Whitton, A psychophysical experiment regarding components of the plausibility illusion, IEEE Transactions on Visualization and Computer Graphics, vol.23, issue.4, pp.1369-1378, 2017.

M. Slater, B. Spanlang, and D. Corominas, Simulating virtual environments within virtual environments as the basis for a psychophysics of presence, ACM Trans. Graph, vol.29, issue.4, 2010.

M. Slater, B. Spanlang, M. V. Sanchez-vives, and O. Blanke, First person experience of body transfer in virtual reality, PLOS ONE, vol.5, issue.5, pp.1-9, 2010.

W. Steptoe, A. Steed, and M. Slater, Human tails: Ownership and control of extended humanoid avatars, IEEE Transactions on Visualization and Computer Graphics, vol.19, issue.4, pp.583-590, 2013.

M. Synofzik, G. Vosgerau, and A. Newen, Beyond the comparator model: A multifactorial two-step account of agency, Consciousness and Cognition, vol.17, issue.1, pp.219-239, 2008.

M. Tsakiris, G. Prabhu, and P. Haggard, Having a body versus moving your body: How agency structures body-ownership, Consciousness and Cognition, vol.15, issue.2, pp.423-432, 2006.

E. Tuveri, L. Macis, F. Sorrentino, L. D. Spano, and R. Scateni, Fitmersive games: Fitness gamification through immersive vr, Proceedings of the International Working Conference on Advanced Visual Interfaces, AVI '16, pp.212-215, 2016.

M. Usoh, E. Catena, S. Arman, and M. Slater, Using presence questionnaires in reality, Presence: Teleoperators and Virtual Environments, vol.9, 2000.

T. Waltemate, D. Gall, D. Roth, M. Botsch, and M. E. Latoschik, The impact of avatar personalization and immersion on virtual body ownership, presence, and emotional response, IEEE Transactions on Visualization and Computer Graphics, vol.24, issue.4, pp.1643-1652, 2018.

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L. Wood, H. Teräs, T. Reiners, and S. Gregory, The role of gamification and game-based learning in authentic assessment within virtual environments, Proceedings of HERDSA Conference, vol.07, p.2013