New Developments in Understanding Skilled Performance, Current Directions in Psychological Science, vol.16, issue.5, pp.235-239, 2007. ,
Benevolent deception in human computer interaction, Proceedings of the ACM Conference on Human Factors in Computing Systems, pp.1863-1872, 2013. ,
Understanding and Improving Navigation within Electronic Documents, 2009. ,
AppMonitor: A Tool for Recording User Actions in Unmodified Windows Applications, Behavior Research Methods, vol.40, issue.2, pp.413-421, 2008. ,
Learning and performance with gesture guides, Proceedings of the ACM Conference on Human Factors in Computing Systems, pp.1109-1118, 2013. ,
Learning and Memory, 1995. ,
Scale detection for a priori gesture recognition, Proceedings of the ACM Conference on Human Factors in Computing Systems, pp.879-882, 2005. ,
Training for the production of memorized movement patterns, 1970. ,
The influence of length and frequency of training session on the rate of learning to type, Ergonomics, vol.21, pp.627-635, 1978. ,
Essentials of Human Memory, 1999. ,
Triggering triggers and burying barriers to customizing software, Proceedings of the ACM Conference on Human Factors in Computing Systems, pp.2717-2726, 2012. ,
Field studies of computer system administrators: analysis of system management tools and practices, Proceedings of the ACM Conference on Computer Supported Cooperative Work, pp.388-395, 2004. ,
The search dashboard: how reflection and comparison impact search behavior, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.1785-1794, 2012. ,
OctoPocus: a dynamic guide for learning gesture-based command sets, Proceedings of the ACM Symposium on User Interface Software and Technology, pp.37-46, 2008. ,
Simpleflow: enhancing gestural interaction with gesture prediction, abbreviation and autocompletion, Proceedings of the 13th IFIP TC 13 International Conference on Human-Computer Interaction -Volume Part I, pp.591-608, 2011. ,
URL : https://hal.archives-ouvertes.fr/hal-01590561
The Strategic Use of Complex Computer Systems, Human Computer Interaction, vol.15, pp.107-137, 2000. ,
Exploring the unrealized potential of computer-aided drafting, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1996. ,
Applying activity theory to video analysis: how to make sense of video data in human-computer interaction. Context and consciousness, pp.147-174, 1995. ,
Time continuously on target as a function of distribution of practice, Journal of Experimental Psychology, vol.51, pp.25-33, 1956. ,
Eysenck's arousal theory of introversion?xtraversion: A converging measures investigation, Journal of Personality and Social Psychology, vol.64, issue.1, pp.113-123, 1993. ,
Supporting Interface Customization using a Mixed-Initiative Approach, Proceedings of IUI '07: Conference on Intelligent User Interfaces, pp.92-101, 2007. ,
The Psychology of Human-Computer Interaction, 1983. ,
Readings in Human-Computer Interaction: A Multidisciplinary Approach, pp.639-648, 1987. ,
Training Wheels in a User Interface, Communications of the ACM, vol.27, issue.8, pp.800-806, 1984. ,
Interfacing Thought: Cognitive Aspects of Human-Computer Interaction, pp.80-111, 1987. ,
Distributed Practice in Verbal Recall Tasks: A Review and Quantitative Synthesis, Psychological Bulletin, vol.132, issue.3, pp.354-380, 2006. ,
A multi-site field study of crowdsourced contextual help: usage and perspectives of end users and software teams, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.217-226, 2013. ,
A Predictive Model of Human Performance with Scrolling and Hierarchical Lists, Human-Computer Interaction, vol.24, issue.3, pp.273-314, 2009. ,
A Predictive Model of Menu Performance, Proceedings of CHI'07: ACM Conference on Human Factors in Computing Systems, pp.627-636, 2007. ,
Hard Lessons: Effort-Inducing Interfaces Benefit Spatial Learning, Proceedings of CHI'07: ACM Conference on Human Factors in Computing Systems, pp.1571-1580, 2007. ,
Evaluating the Effectiveness of Spatial Memory in 2D and 3D Physical and Virtual Environments, Proceedings of CHI'2002 Conference on Human Factors in Computing Systems, pp.203-210, 2002. ,
Levels of processing: A framework for memory research, Journal of Verbal Learning and Verbal Behavior, vol.11, pp.671-684, 1972. ,
Depth of processing and the retention of words in episodic memory, Journal of Experimental Psychology: General, vol.103, issue.3, pp.268-294, 1975. ,
A theory of acquisition of speed-skill, Ergonomics, vol.2, issue.2, pp.153-166, 1959. ,
Subjective Duration Assessment: An Impicit Probe for Software Usability, Proceedings of IHM-HCI, pp.167-170, 2001. ,
The Strategy-Specific Nature of Improvement: The Power Law Applies by Strategy Within Task, Psychological Science, vol.9, issue.1, pp.1-7, 1998. ,
From game design elements to gamefulness: defining "gamification, Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp.9-15, 2011. ,
Gameful design in the automotive domain: review, outlook and challenges, Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp.262-265, 2013. ,
Human-Computer Interaction, 1993. ,
URL : https://hal.archives-ouvertes.fr/hal-01572646
Expertise in a Computer Operating System: Conceptualization and Performance, Human Computer Interaction, vol.5, pp.267-304, 1990. ,
DRAPER, S. 1984. The Nature of Expertise in Unix, Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, vol.84, pp.465-471, 2012. ,
Usability evaluation for mobile device: a comparison of laboratory and field tests, Proceedings of the 8th conference on Human-computer interaction with mobile devices and services, pp.181-186, 2006. ,
Learning from Games: HCI Innovations in Entertainment Software, Proceedings of Graphics Interface, pp.237-246, 2003. ,
Searching for software learning resources using application context, Proceedings of the 24th ACM Symposium on User Interface Software and Technology, pp.195-204, 2011. ,
Effects of visual and cognitive load in real and simulated motorway driving, Transportation Research Part F: Traffic Psychology and Behaviour, vol.8, issue.2, pp.97-120, 2005. ,
Deliberate Practice and the Acquisition and Maintenance of Expert Performance in Medicine and Related Domains, Academic Medicine, vol.79, issue.10, pp.1-12, 2004. ,
The Making of an Expert, Harvard Business Review, 2007. ,
The Scientific Study of Expert Levels of Performance: general implications for optimal learning and creativity 1, High Ability Studies, vol.9, issue.1, pp.75-100, 1998. ,
Ephemeral adaptation: the use of gradual onset to improve menu selection performance, Proceedings CHI'09 Conference on Human Factors in Computing Systems, pp.1655-1664, 2009. ,
User Modeling in Human-Computer Interaction, User Modeling and User-Adapted Interaction, vol.11, issue.1/2, pp.65-86, 2001. ,
AccessRank: predicting what users will do next, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.2239-2242, 2012. ,
Finder Highlights: Field Evaluation and Design of an Augmented File Browser, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.3685-3694, 2014. ,
Perceptual-motor skills learning. Categories of human learning, pp.243-285, 1964. ,
Human Performance, 1967. ,
Calibration games: making calibration tasks enjoyable by adding motivating game elements, Proceedings of the 24th ACM Symposium on User Interface Software and Technology, pp.403-412, 2011. ,
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures, Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, pp.165-172, 2009. ,
Resolving the paradox of the active user: stable suboptimal performance in interactive tasks, Cognitive Science, vol.28, issue.6, pp.901-935, 2004. ,
Exploring the Design Space for Adaptive Graphical User Interfaces, Proceedings of AVI'06: ACM Conference on Advanced Visual Interfaces, vol.17, pp.3-23, 1972. ,
The soft constraints hypothesis: A rational analysis approach to resource allocation for interactive behavior, Psychological Review, vol.113, pp.461-482, 2006. ,
Supporting Command Reuse: Empirical Foundations and Principles, International Journal of Man-Machine Studies, vol.39, pp.353-390, 1993. ,
Strategies for Accelearating Online Learning of Hotkeys, Proceedings of CHI'07: ACM Conference on Human Factors in Computing Systems, pp.1591-1600, 2007. ,
Chronicle: capture, exploration, and playback of document workflow histories, Proceedings of the 23nd ACM Symposium on User Interface Software and Technology, pp.143-152, 2010. ,
Faster Command Selection on Tablets with FastTap, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.2617-2626, 2014. ,
URL : https://hal.archives-ouvertes.fr/hal-02862521
An fMRI Study of Bilingual Sentence Comprehension and Workload, NeuroImage, vol.15, issue.3, pp.647-660, 2002. ,
The power law repealed: The case for an exponential law of practice, Psychonomic Bulletin and Review, vol.7, issue.2, pp.185-207, 2000. ,
Graphically Enhanced Keyboard Accelerators for GUIs, Proceedings of Graphics Interface, pp.3-10, 2010. ,
Giving Feedback in Medical Education, Journal of General Internal Medicine, vol.13, issue.2, pp.111-116, 2001. ,
Knowing where and when to look in a time-critical multimodal dual task, Proceedings of the 28th SIGCHI Conference on Human Factors in Computing Systems, pp.2103-2112, 2010. ,
Cognitive Modeling Reveals Menu Search is Both Random and Systematic, Proceedings of CHI'97: ACM Conference on Human Factors in Computing Systems, pp.107-114, 1997. ,
Principles of mixed-initiative user interfaces, Proceedings of the SIGCHI conference on Human Factors in Computing Systems, pp.159-166, 1999. ,
Studying the Evolution and Enhancement of Software Features, Proceedings of the International Conference on Software Maintenance (ICSM'00), vol.143, 2000. ,
Pupil Dilation as a Measure of Processing Load in Simultaneous Interpretation and Other Language Tasks, The Quarterly Journal of Experimental Psychology Section A, vol.48, issue.3, pp.598-612, 1995. ,
Attention and Effort, 1973. ,
Affordances, motivation and the design of user interfaces, Communications of the ACM, vol.43, issue.8, pp.49-51, 2000. ,
Stencils-based tutorials: design and evaluation, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.541-550, 2005. ,
Learning, Forgetting, and Relearning for Keystroke-and Mouse-Driven Tasks: Relearning is Important. Human-Computer Interaction: dx, 2013. ,
Delta: a tool for representing and comparing workflows, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.1027-1036, 2012. ,
Training towards mastery: overcoming the active user paradox, Proceedings of the 5th Nordic Conference on Human-Computer Interaction, pp.239-248, 2008. ,
Continuous recognition and visualization of pen strokes and touch-screen gestures, Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling, pp.95-102, 2011. ,
, RUI: Recording User Input from Interfaces Under Windows and Mac OS X. Behavior Research Methods, Instruments, and Computers, vol.38, pp.656-659, 2007.
The Design and Evaluation of Marking Menus, 1993. ,
The Limits of Expert Performance Using Hierarchic Marking Menus, Proceedings of InterCHI'93, pp.482-487, 1993. ,
User Learning and Performance with Marking Menus, Proceedings of CHI'94 Conference on Human Factors in Computing Systems, pp.258-264, 1994. ,
Contextual Animation of Gestural Commands, Computer Graphics Forum, vol.13, issue.5, pp.305-314, 1994. ,
An Empirical Evaluation of Some Articulatory and Cognitive Aspects of Marking Menus, Human-Computer Interaction, vol.8, issue.1, pp.1-23, 1993. ,
Goal setting in sport and exercise: A research synthesis to resolve the controversy, Journal of Sport & Exercise Psychology, vol.17, issue.2, pp.117-137, 1995. ,
Community Enhanced Tutorials: Improving Tutorials with Multiple Demonstrations, Proceedings of CHI'13: ACM Conference on Human Factors in Computing Systems, pp.1779-1788, 2013. ,
Hidden costs of graphical user interfaces: Failure to make the transition from menus and icon toolbars to keyboard shortcuts, International Journal of Human Computer Interaction, vol.18, issue.2, pp.133-144, 2005. ,
GamiCAD: a gamified tutorial system for first time autocad users, Proceedings of the 25th annual ACM symposium on User interface software and technology, pp.103-112, 2012. ,
Design and evaluation of a command recommendation system for software applications, ACM Trans. Comput.-Hum. Interact, vol.18, issue.2, pp.1-35, 2011. ,
Practical, appropriate, empiricallyvalidated guidelines for designing educational games, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.1979-1988, 2011. ,
New Directions in Goal-Setting Theory, Current Directions in Psychological Science, vol.15, pp.265-268, 2006. ,
Promoting Hotkey Use through Rehearsal with ExposeHK, Proceedings of CHI'13: ACM Conference on Human Factors in Computing Systems, pp.573-582, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-01894253
Skillometers: Reflective Widgets that Motivate and Help Users to Improve Performance, Proceedings of the ACM Symposium on User Interface Software and Technology (UIST '13), pp.321-330, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-02862501
What makes things fun to learn? A study of intrinsically motivating computer games. Department of Psychology, 1980. ,
Ambient Help, Proceedings of CHI'11: ACM Conference on Human Factors in Computing Systems, pp.2751-2760, 2011. ,
Patina: Dynamic Heatmaps for Visualizing Application Usage, Proceedings of CHI'13: ACM Conference on Human Factors in Computing Systems, pp.3227-3236, 2013. ,
CommunityCommands: Command recommendations for software applications, ACM Symposium on User Interface Software and Technology, pp.193-202, 2009. ,
Reality is Broken: Why Games Make Use Better and How They Can Change the World, 2011. ,
A field evaluation of an adaptable twointerface design for feature-rich software, ACM Trans. Comput.-Hum. Interact, vol.14, issue.1, p.3, 2007. ,
A Design, Tests and Considerations for Improving Keystroke and Mouse Loggers, Interacting with Computers, vol.25, issue.3, pp.242-258, 2013. ,
How Are Java Software Developers Using the Eclipse IDE?, IEEE Softw, vol.23, issue.4, pp.76-83, 2006. ,
Recognition memory of spatial location information: Another failure to support automaticity, Memory and Cognition, vol.16, pp.437-445, 1987. ,
Mechanisms of Skill Acquisition and the Law of Practice. Cognitive Skills and their Acquisition, pp.1-55, 1981. ,
The growth of software skill: a longitudinal look at learning and performance, Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems, pp.149-156, 1993. ,
Design principles for Human-Computer Interaction, Proceedings of CHI'83 SIGCHI Conference on Human Factors in Computing Systems, pp.1-20, 1983. ,
Design principles for Human-Computer Interfaces, Proceedings of'CHI, vol.83, pp.1-10, 1983. ,
Why don't people read the manual?, Proceedings of the 24th, 2006. ,
, Annual ACM International Conference on Design of Communication, pp.11-18
Toolglasses, marking menus, and hotkeys: a comparison of one and two-handed command selection techniques, Proceedings of Graphics Interface, pp.17-24, 2004. ,
Analysis of Cognition Involved in Spreadsheet Software Interaction, Human Computer Interaction, vol.3, issue.4, pp.309-350, 1988. ,
Keyboard shortcut usage: The roles of social factors and computer experience, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pp.803-807, 2004. ,
Effects of focus of attention depend on golfers' skill, Journal of Sports Sciences, vol.21, pp.593-600, 2003. ,
Multimodal collaborative handwriting training for visually-impaired people, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.393-402, 2008. ,
Examining the costs of multiple trajectory pointing techniques, International Journal of Human-Computer Studies, vol.71, issue.4, pp.492-509, 2013. ,
ShowMeHow: translating user interface instructions between applications, Proceedings of the 24th ACM Symposium on User Interface Software and Technology, pp.127-134, 2011. ,
Who exactly is trying to help us? The ethos of help systems in popular computer applications, Proceedings of the 16th Annual International Conference on Computer Documentation, pp.63-69, 1998. ,
Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete, 2009. ,
The Interactive Effect of Personality, Time of Day, and Caffine: A Test of the Arousal Model, Journal of Experimental Psychology, vol.109, issue.1, pp.1-31, 1980. ,
Haptic augmented reality dental trainer with automatic performance assessment, Proceedings of the 15th International Conference on Intelligent User Interfaces, pp.425-426, 2010. ,
A field study of exploratory learning strategies, ACM Trans. Comput.-Hum. Interact, vol.3, issue.3, pp.189-218, 1996. ,
Patterns of experience in text editing, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.171-175, 1983. ,
Bridging the gap: Application of research on videotape feedback and bowling, Motor Skills:Theory Into Practice, vol.1, pp.35-62, 1976. ,
Anticipatory processes in transcription typing, Journal of Applied Psychology, vol.70, pp.264-271, 1985. ,
Improving command selection with CommandMaps, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.257-266, 2012. ,
Testing the robustness and performance of spatially consistent interfaces, Proceedings of the 2013 SIGCHI Conference on Human Factors in Computing Systems, pp.3139-3148, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-02862475
Dips and Ceilings: Understanding and Supporting Transitions to Expertise in User Interfaces, Proceedings of CHI'11: ACM Conference on Human Factors in Computing Systems, pp.2741-2750, 2011. ,
Frequent augmented feedback can degrade learning: Evidence and interpretations. Tutorials in motor neuroscience, pp.59-75, 1991. ,
The Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training, Psychological Science, vol.3, issue.4, pp.207-217, 1992. ,
Motor Control and Learning: A Behavioral Emphasis, 2011. ,
Controlled and automatic human information processing: I. Detection, search, and attention, Psychological Review, vol.84, issue.1, pp.1-66, 1977. ,
Readings in Human-Computer Interaction: A Multidisciplinary Approach, pp.461-467, 1987. ,
Designing the User Interface, 1992. ,
Promoting universal usability with multi-layer interface design, Proceedings of the conference on Universal Usability, pp.1-8, 2003. ,
Actual readers versus implied readers: role conflicts in Office 97, Journal of the Society for Technical Communication, vol.47, issue.2, pp.238-278, 2000. ,
Theories of Decision-Making in Economics and Behavioral Science, The American Economic Review, vol.49, issue.3, pp.252-283, 1959. ,
Learning and stability: A psychopysical analysis of a case of motor learning with clinical applications, Journal of Applied Psychology, vol.10, pp.1-36, 1926. ,
Satisficing and the use of keyboard shortcuts: Being good enough is enough?, Interacting with Computers, vol.16, issue.1, p.16, 2013. ,
The InfoCockpit: providing location and place to aid human memory, Proceedings of the 2001 Workshop on Perceptive User Interfaces, pp.1-4, 2001. ,
How People Revisit Web Pages: Empirical Findings and Implications for the Design of History Systems, International Journal of Human Computer Studies, Special Issue on World Wide Web Usability, vol.47, issue.1, pp.97-138, 1997. ,
Education: A Very Short Introduction, 2013. ,
Goal setting: A meta-analystic examination of empirical evidence, Journal of Applied Psychology, vol.71, issue.3, pp.474-483, 1986. ,
The influence of intentional and incidental learning on acquiring spatial knowledge during navigation, Psychological Research, vol.70, issue.2, pp.151-156, 2005. ,
Crossing the bridge over norman's gulf of execution: revealing feedforward's true identity, Proceedings of the 2013 SIGCHI Conference on Human Factors in Computing Systems, pp.1931-1940, 2013. ,
Knowledge of Performance and the Learning of a Closed Motor Skill. Research Quarterly, Physical Education, Recreation and Dance, vol.50, issue.2, pp.265-271, 1979. ,
User Performance with Command, Menu, and Iconic Interfaces, Proceedings of CHI '85: ACM Conference on Human Factors in Computing Systems, pp.185-191, 1985. ,
What Can 1 Million Trials Tell Us about Visual Search, Psychological Science, vol.9, issue.1, pp.33-97, 1998. ,
Principles derived from the study of simple skills do not generalize to complex skill learning, Psychonomic Bulletin and Review, vol.9, issue.2, pp.185-211, 2002. ,
Melioration and the transition from touch-typing training to everyday use, Human Factors, vol.45, issue.4, pp.671-684, 2003. ,
Shorthand Writing on Stylus Keyboard, Proceedings of CHI'2003 Conference on Human Factors in Computing Systems, pp.97-104, 2003. ,
Movement model, hits distribution and learning in virtual keyboarding, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.17-24, 2002. ,