, Meta Meta2 User Interface Guidelines, (date last accessed 12th, 2018.
, Microsoft Hololens Interaction Design Guidelines, (date last accessed 12th of, 2018.
Advantages and challenges associated with augmented reality for education: A systematic review of the literature, Educational Research Review, vol.20, pp.1-11, 2017. ,
Analysis of medium wrap freehand virtual object grasping in exocentric mixed reality, Mixed and Augmented Reality (ISMAR), 2016 IEEE International Symposium on, pp.84-93, 2016. ,
Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality, Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, pp.279-282, 2016. ,
[poster] ar as a user interface for the internet of things comparing three interaction models, 2017 IEEE International Symposium on Mixed and Augmented Reality, pp.81-86, 2017. ,
The hologram in my hand: How effective is interactive exploration of 3d visualizations in immersive tangible augmented reality?, IEEE Transactions on Visualization & Computer Graphics, issue.1, pp.1-1, 2018. ,
Analytic review of usability evaluation in ismar, Interacting with Computers, vol.24, issue.6, pp.450-460, 2012. ,
Determining what individual sus scores mean: Adding an adjective rating scale, Journal of usability studies, vol.4, issue.3, pp.114-123, 2009. ,
, Towards intuitive interaction theory, 2015.
Sus-a quick and dirty usability scale, Usability evaluation in industry, vol.189, pp.4-7, 1996. ,
Fingartips: gesture based direct manipulation in augmented reality, Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, pp.212-221, 2004. ,
An experience on natural sciences augmented reality contents for pre-schoolers, International Conference on Virtual, Augmented and Mixed Reality, pp.103-112, 2013. ,
Recent developments and future challenges in medical mixed reality, 2017 IEEE International Symposium on Mixed and Augmented Reality, pp.123-135, 2017. ,
Towards engaging upper extremity motor dysfunction assessment using augmented reality games, 2017 IEEE International Symposium on Mixed and Augmented Reality, pp.275-278, 2017. ,
Designing for depth perceptions in augmented reality, 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp.111-122, 2017. ,
Interaction proxemics: Combining physical spaces for seamless gesture interaction, Proceedings of the 4th International Symposium on Pervasive Displays, pp.107-114, 2015. ,
Virtually nursing: Emerging technologies in nursing education, Nurse Educator, vol.42, issue.1, pp.14-17, 2017. ,
Holocollab: A shared virtual platform for physical assembly training using spatially-aware head-mounted displays, Proceedings of the Seventh International Conference on the Internet of Things, pp.1-7, 2017. ,
The future of augmented reality: Hololens-microsoft's ar headset shines despite rough edges, IEEE Spectrum, vol.53, issue.6, pp.21-21, 2016. ,
Usability engineering for augmented reality: Employing user-based studies to inform design, IEEE Transactions on visualization and computer graphics, vol.14, issue.3, pp.513-525, 2008. ,
Evaluating the microsoft hololens through an augmented reality assembly application, Proceedings of SPIE, pp.10197-10197 ,
Development of nasa-tlx (task load index): Results of empirical and theoretical research, Advances in psychology, vol.52, pp.139-183, 1988. ,
Augmented reality in medical education and training, Journal of Electronic Resources in Medical Libraries, vol.13, issue.2, pp.51-55, 2016. ,
Iterative design of an interface for easy 3-d direct manipulation, Proceedings of the SIGCHI conference on Human factors in computing systems, pp.135-142, 1992. ,
Advances in interaction with 3d environments, Computer Graphics Forum, vol.34, pp.152-190, 2015. ,
URL : https://hal.archives-ouvertes.fr/hal-01055447
Augmented reality tools for industrial applications: What are potential key performance indicators and who benefits?, Computers in Human Behavior, vol.87, pp.18-33, 2018. ,
The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception, Proceedings of the 5th symposium on Applied perception in graphics and visualization, pp.9-14, 2008. ,
A taxonomy of gestures in human computer interactions, 2005. ,
, Revisiting trends in augmented reality research: A review of the 2nd decade of ismar, vol.24, pp.2947-2962, 2008.
Perceptual issues in augmented reality revisited, Mixed and Augmented Reality (ISMAR), pp.3-12, 2010. ,
Distance estimation in virtual environments, Proceedings of the human factors and ergonomics society annual meeting, vol.39, pp.1268-1272, 1995. ,
, , vol.6, pp.239-242, 2014.
A usability study of multimodal input in an augmented reality environment, Virtual Reality, vol.17, issue.4, pp.293-305, 2013. ,
Analysis and implementation of hologram lenses for see-through head-mounted display, IEEE Photonics Technology Letters, vol.29, issue.1, pp.82-85, 2017. ,
Ubii: Physical world interaction through augmented reality, IEEE Transactions on Mobile Computing, vol.16, issue.3, pp.872-885, 2017. ,
What is intuitive interaction? balancing users performance and satisfaction with natural user interfaces, Interacting with Computers, vol.27, issue.3, pp.357-370, 2015. ,
Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion, Virtual Reality (VR), pp.233-234, 2016. ,
, 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), pp.87-92, 2017.
Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures, International Journal of Human-Computer Studies, vol.69, issue.9, pp.551-562, 2011. ,
Grasp-shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality, Mixed and Augmented Reality (ISMAR), pp.73-82, 2014. ,
User-defined gestures for augmented reality, CHI'13 Extended Abstracts on Human Factors in Computing Systems, pp.955-960, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-01501749
3d selection with freehand gesture, Computers & Graphics, vol.37, issue.3, pp.101-120, 2013. ,
Towards quantifying depth and size perception in virtual environments, Presence: Teleoperators & Virtual Environments, vol.4, issue.1, pp.24-49, 1995. ,
Developing 3d freehand gesture-based interaction methods for virtual walkthroughs: Using an iterative approach, Handbook of Research on Human-Computer Interfaces, Developments, and Applications, pp.52-72, 2016. ,
Pseudo-softness evaluation in grasping a virtual object with a bare hand, SIGGRAPH Posters, pp.40-41, 2016. ,
An analysis of variance test for normality (complete samples), Biometrika, vol.52, issue.3/4, pp.591-611, 1965. ,
Depth judgment measures and occluding surfaces in near-field augmented reality, Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, pp.149-156, 2010. ,
Grasping a virtual object with a bare hand, ACM SIGGRAPH, p.51, 2014. ,
Egocentric depth judgments in optical, see-through augmented reality, IEEE transactions on visualization and computer graphics, vol.13, issue.3, pp.429-442, 2007. ,
Matching and reaching depth judgments with real and augmented reality targets, IEEE Transactions on Visualization and Computer Graphics, vol.21, pp.1289-1298, 2015. ,