A. S. , Problem based learning: A student-centered approach, English language teaching, vol.12, issue.2, pp.73-78, 2019.

. Barzilai-s and . Blau-i, Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences, Computers & Education, vol.70, pp.65-79, 2014.

. H. Bares-w, J. P. Grégoire, and J. C. Lester, Realtime constraint-based cinematography for complex interactive 3d worlds, AAAI/IAAI, pp.1101-1106, 1998.

. B. Christianson-d, . E. Anderson-s, . He-l.-w, . H. Salesin-d, . S. Weld-d et al., Declarative camera control for automatic cinematography, AAAI/IAAI, vol.1, pp.148-155, 1996.

C. M. Olivier-p, . Davis-n, . Zook-a, . O'neill-b, . Headrick-b et al., Creativity support for novice digital filmmaking, Camera control in computer graphics: Models, techniques and applications, pp.651-660, 2009.

. Galvane-q, . Christie-m, C. Lino, and . Ronfard-r, Camera-on-rails: automated computation of constrained camera paths, Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, pp.151-157, 2015.

. Galvane-q, . Ronfard-r, C. Lino, and . Christie-m, Continuity Editing for 3d Animation, AAAI Conference on Artificial Intelligence, 2015.

. He-l.-w, M. Cohen, and . Salesin-d, The virtual cinematographer: A paradigm for automatic real-time camera control and directing, Proceedings of the ACM SIGGRAPH Conference on Computer Graphics, pp.217-224, 1996.

. Jhala-a and . M. Young-r, Intelligent Machinima Generation for Visual Storytelling, pp.151-170, 2011.

,

S. P. Lajoie, Extending the scaffolding metaphor, Instructional Science, vol.33, issue.2, pp.541-557, 2005.

L. C. Christie-m, . Ranon-r, and . Bares-w, The director's lens: An intelligent assistant for virtual cinematography, MM'11 -Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops, pp.323-332, 2011.

L. Li-t.-y, Q. Galvane, and . Christie-m, Design and evaluation of multiple role-playing in a virtual film set, Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, vol.1, p.3, 2018.

M. Slotta and J. D. , The cambridge handbook of the learning sciences, Curriculum Inquiry, vol.38, pp.473-476, 2005.

. O'neill-b, M. O. Riedl, and . Nitsche-m, Towards intelligent authoring tools for machinima creation, CHI '09 Extended Abstracts on Human Factors in Computing Systems, pp.4639-4644, 2009.

. Parmar-d, J. Isaac, . V. Babu-s, . Souza-n, . E. Leonard-a et al., Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students, IEEE Virtual Reality, pp.131-140, 2016.

. W. Price-t, . Zhi-r, Y. Dong, . Lytle-n, C. Barnes-t-;-penstein-rosé et al., The impact of data quantity and source on the quality of data-driven hints for programming, Artificial Intelligence in Education, issue.7, pp.476-490, 2018.

. Rizzo-a, J. Buckwalter, T. Bowerly, . Van-der-zaag-c, . Humphrey-l et al., The virtual classroom: A virtual reality environment for the assessment and rehabilitation of attention deficits, CyberPsychology & Behavior, vol.3, 2000.

. Ronfard-r, . Gandhi-v, and . Boiron-l, The Prose Storyboard Language: A Tool for Annotating and Directing Movies, 2nd Workshop on Intelligent Cinematography and Editing part of Foundations of Digital Games -FDG 2013, 2013.

J. W. Saye and . Brush-t, Scaffolding critical reasoning about history and social issues in multimedia-supported learning environments, Educational Technology Research and Development, vol.50, issue.2, pp.77-96, 2002.

. Vaughan-n, B. Gabrys, and . Dubey-v, An overview of selfadaptive technologies within virtual reality training, Computer Science Review, vol.22, 2016.

L. Van-lier, Interaction in the language curriculum: Awareness, autonomy and authenticity, Routledge, issue.2, 2014.

. Wu-h.-y, F. Palù, . Ranon-r, and . Christie-m, Thinking Like a Director: Film Editing Patterns for Virtual Cinematographic Storytelling, ACM Transactions on Multimedia Computing, Communications and Applications, vol.14, pp.1-23, 2018.

C. Youngblut, Educational uses of virtual reality technology, 1998.