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Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR

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Abstract

This work examines whether pseudo-haptic experiences can be achieved using a game controller without motion tracking. For this purpose, we implemented a virtual hand manipulation method that uses the controller’s analog stick. We compared the method’s pseudo-haptic experience to that of the conventional approach of using a hand-held motion controller. The results suggest that our analog stick manipulation can present pseudo-weight sensations in a similar way to the conventional approach. This means that interaction designers and users can also choose to utilize analog stick manipulation for pseudo-haptic experiences, as an alternative to motion controllers.
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Dates and versions

hal-03097369 , version 1 (12-02-2021)

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Yutaro Hirao, Tuukka Takala, Anatole Lécuyer. Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR. VRW 2020 - IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Mar 2020, Atlanta / Virtual, United States. pp.305-310, ⟨10.1109/VRW50115.2020.00069⟩. ⟨hal-03097369⟩
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