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Conference Papers Year : 2020

Adaptive Game AI-Based Dynamic Difficulty Scaling via the Symbiotic Game Agent

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Abstract

This work presents AdaptiveSGA, a model for implementing Dynamic Difficulty Scaling through Adaptive Game AI via the Symbiotic Game Agent framework. The use of Dynamic Difficulty Balancing in modern computer games is useful when looking to improve the entertainment value of a game. Moreover, the Symbiotic Game Agent, as a framework, provides flexibility and robustness as a design principle for game agents. The work presented here leverages both the advantages of Adaptive Game AI and Symbiotic Game Agents to implement a robust, efficient and testable model for game difficulty scaling. The model is discussed in detail and is compared to the original Symbiotic Game Agent architecture. Finally, the paper describes how it was applied in simulated soccer. Finally, experimental results, which show that Dynamic Difficulty Balancing was achieved, are briefly analyzed.
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Dates and versions

hal-03456965 , version 1 (30-11-2021)

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Attribution - CC BY 4.0

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Siphesihle Philezwini Sithungu, Elizabeth Marie Ehlers. Adaptive Game AI-Based Dynamic Difficulty Scaling via the Symbiotic Game Agent. 11th International Conference on Intelligent Information Processing (IIP), Jul 2020, Hangzhou, China. pp.107-117, ⟨10.1007/978-3-030-46931-3_11⟩. ⟨hal-03456965⟩
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