Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments - Inria - Institut national de recherche en sciences et technologies du numérique Accéder directement au contenu
Article Dans Une Revue Computer Graphics Forum Année : 2022

Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments

Résumé

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for upper-body interactions, based on the anticipation of the character's surroundings, and on antagonistic controllers to adapt the amount of muscular stiffness and response time to better deal with obstacles. Our solution relies on a hybrid method for character animation that couples a keyframe sequence with kinematic constraints and lightweight physics. The dynamic response of the character's upper-limbs leverages antagonistic controllers, allowing us to tune tension/relaxation in the upper-body without diverging from the reference keyframe motion. A new sight model, controlled by procedural rules, enables high-level authoring of the way the character generates interactions by adapting its stiffness and reaction time. As results show, our real-time method offers precise and explicit control over the character's behavior and style, while seamlessly adapting to new situations. Our model is therefore well suited for gaming applications.
Fichier principal
Vignette du fichier
sca2022_alvarado.pdf (5.75 Mo) Télécharger le fichier
sca2022_alvarado.mp4 (154.93 Mo) Télécharger le fichier
thumbnail_sca2022_alvarado.jpg (93.66 Ko) Télécharger le fichier
thumbnail_sca2022_alvarado.mp4 (515.57 Ko) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)

Dates et versions

hal-03757439 , version 1 (22-08-2022)

Identifiants

Citer

Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani. Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments. Computer Graphics Forum, 2022, 41 (8), ⟨10.1111/cgf.14633⟩. ⟨hal-03757439⟩
396 Consultations
126 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More