Fast Precomputed Ambient Occlusion for Proximity Shadows

Mattias Malmer 1 Fredrik Malmer 2 Ulf Assarsson 3 Nicolas Holzschuch 1
1 ARTIS - Acquisition, representation and transformations for image synthesis
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
Abstract : Ambient occlusion is used widely for improving the realism of real-time lighting simulations. We present a new, simple method for storing ambient occlusion values, that is very easy to implement and uses very little CPU and GPU resources. This method can be used to store and retrieve the percentage of occlusion, either alone or in combination with the average occluded direction. The former is cheaper in memory costs, while being slightly less accurate. The latter is slightly more expensive in memory, but gives more accurate results, especially when combining several occluders. The speed of our algorithm is independent of the complexity of either the occluder or the receiving scene. This makes the algorithm highly suitable for games and other real-time applications.
Type de document :
[Research Report] RR-5779, INRIA. 2005, pp.19
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Soumis le : mercredi 25 avril 2012 - 10:55:36
Dernière modification le : mercredi 11 avril 2018 - 01:55:00
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  • HAL Id : inria-00070242, version 1



Mattias Malmer, Fredrik Malmer, Ulf Assarsson, Nicolas Holzschuch. Fast Precomputed Ambient Occlusion for Proximity Shadows. [Research Report] RR-5779, INRIA. 2005, pp.19. 〈inria-00070242〉



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