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Perlin Textures in Real Time using OpenGL

Antoine Miné 1 Fabrice Neyret 1
1 iMAGIS - Models, Algorithms and Geometry for Computer Generated Image Graphics
GRAVIR - IMAG - Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble, Inria Grenoble - Rhône-Alpes
Abstract : Perlin's procedural solid textures provide for high quality rendering of surface appearance like surface aspect such as marble, wood or rock. This method does not suffer many of the flaws that are associated with classical image mapped textures methods, such as distortion, memory size, bad continuity through objects. Being based on a per-pixel calculation, they were however limited up to now to non-real-time quality rendering as is ray-tracing. In this paper, we propose a way to implement Perlin texture using a real-time graphics library like OpenGL.
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https://hal.inria.fr/inria-00072955
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Submitted on : Wednesday, May 24, 2006 - 11:27:19 AM
Last modification on : Saturday, November 6, 2021 - 2:32:03 PM
Long-term archiving on: : Sunday, April 4, 2010 - 11:29:18 PM

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  • HAL Id : inria-00072955, version 1

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Antoine Miné, Fabrice Neyret. Perlin Textures in Real Time using OpenGL. [Research Report] RR-3713, INRIA. 1999, pp.18. ⟨inria-00072955⟩

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