Ray tracing on distributed memory parallel computers : strategies for distributing computations and data

Didier Badouel 1 Kadi Bouatouch 2 Thierry Priol 1
1 API - Parallel VLSI Architectures
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, INRIA Rennes
2 SIAMES - Computer generated images, animation, modeling and simulation
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, INRIA Rennes
Abstract : The ray tracing algorithm produces high quality images, but it requires a lot of computations which makes it extremely time-consuming. Several attempts have been made to reduce the synthesis time by using high speed parallel computers. For example, distributed memory parallel computers, such as hypercubes or transputer-based machines, offer an interesting performance/cost ratio. Several studies have used parallel computers to speed up the ray tracing algorithm so as to render complex scenes with several thousands of objects. However few of them have led to real implementation due to the complexity of the solution proposed by the authors. This paper introduces a new approach emulating a read-only shared memory on a distributed memory parallel computer. Results are given and are compared to a previous parallel ray tracing algorithm, both are implemented on an iPSC/2.
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Rapport
[Research Report] RR-1163, INRIA. 1990
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https://hal.inria.fr/inria-00075395
Contributeur : Rapport de Recherche Inria <>
Soumis le : mercredi 24 mai 2006 - 18:08:07
Dernière modification le : mercredi 16 mai 2018 - 11:23:05
Document(s) archivé(s) le : mardi 12 avril 2011 - 18:49:50

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  • HAL Id : inria-00075395, version 1

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Didier Badouel, Kadi Bouatouch, Thierry Priol. Ray tracing on distributed memory parallel computers : strategies for distributing computations and data. [Research Report] RR-1163, INRIA. 1990. 〈inria-00075395〉

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