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Merging Cellular Automata for Simulating Surface Effects

Abstract : This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of com- puter graphics and image processing, and to combine them together in order to produce complex effects such as automatic multitexturing, sur- face imperfections, or biological retina multi-layer cellular behaviours. Our cellular automaton model is defined as a network of connected cells arranged in a natural and dynamic way, which affords multi-behavior ca- pabilities. Based on cheap and widespread computing systems, real-time performance can be reached for simulations involving up to a hundred thousand cells. Our approach efficiency is illustrated through a set of CA related to computer graphics –e.g. erosion, sedimentation, or vegetal growing processes– and image analysis –e.g. pipeline retina simulation.
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Contributor : Bertrand Kerautret Connect in order to contact the contributor
Submitted on : Friday, December 12, 2008 - 10:09:06 AM
Last modification on : Tuesday, October 19, 2021 - 10:58:57 PM
Long-term archiving on: : Tuesday, April 6, 2010 - 6:53:10 PM


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  • HAL Id : inria-00104539, version 1



Stéphane Gobron, Denis Finck, Philippe Even, Bertrand Kerautret. Merging Cellular Automata for Simulating Surface Effects. 7th International Conference on Cellular Automata For Research and Industry - ACRI 2006, Sep 2006, Perpignan, France. pp.94-103. ⟨inria-00104539⟩



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