Computer-generated watercolor, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.225-232, 1997. ,
DOI : 10.1145/258734.258896
Implémentation par automates cellulaires d'une modélisation architecturale de rétine biologique, READ'05. Institut National des Télécommunications, 2005. ,
Efficient cellular automaton for 2d / 3d free-form modeling, Journal of WSCG, vol.11, issue.1, 2003. ,
Tumor growth simulation, Computers & Graphics, vol.14, issue.3-4, pp.505-508, 1990. ,
DOI : 10.1016/0097-8493(90)90073-7
Interactive three-dimensional reconstruction and weathering simulations on buildings, CIPA 2005 XX th International Symposium, pp.796-801, 2005. ,
URL : https://hal.archives-ouvertes.fr/hal-00013490
A cellular automation model of excitable media including curvature and dispersion, Science, vol.247, issue.4950, pp.1563-1566, 1990. ,
DOI : 10.1126/science.2321017
3D surface cellular automata and their applications, The Journal of Visualization and Computer Animation, vol.17, issue.3, pp.143-158, 1999. ,
DOI : 10.1002/(SICI)1099-1778(199907/09)10:3<143::AID-VIS204>3.0.CO;2-W
Real-time contour restoration and segmentation using cellular automaton and GPU programming, 2006. ,
Generating Surface Textures based on Cellular Networks, Geometric Modeling and Imaging--New Trends (GMAI'06), 2006. ,
DOI : 10.1109/GMAI.2006.21
Implementation of a cml boiling simulation using graphics hardware, pp.2-016, 2003. ,
Physically-based visual simulation on graphics hardware, ACM SIGGRAPH 2005 Courses on , SIGGRAPH '05, pp.1-10, 2002. ,
DOI : 10.1145/1198555.1198791
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.18.9433
Complex patterns generated by next nearest neighbors cellular automata, Computers & Graphics, vol.13, issue.4, pp.531-537, 1989. ,
DOI : 10.1016/0097-8493(89)90015-0
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.106.7378
Pixelated structures as a compositional medium. The Visual Computer, pp.243-254, 1986. ,
DOI : 10.1007/bf01900348
Art from cellular automata and symmetrized dot-patterns. Computers and Graphics, pp.439-442, 1992. ,
DOI : 10.1016/0097-8493(92)90033-r
Flocks, herds, and schools: A distributed behavioral model, ACM Computer Graphics Conf. Proc., volume, pp.25-33, 1987. ,
DOI : 10.1145/37401.37406
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.103.7187
A lifegame approach to surface modeling and rendering. The Visual Computer, pp.384-390, 1986. ,
New challenges for cellular automata simulation on the, 2003. ,
Generating texture for arbitrary surfaces using reaction-diffusion, SIGGRAPH'91 Conf. Proc., volume, pp.289-298, 1991. ,
Viewdependent displacement mapping, SIGGRAPH'03 Conf. Proc., volume, pp.334-339, 2003. ,
Reaction-diffusion textures, SIGGRAPH'91 Conf. Proc., pages, pp.299-308, 1991. ,
DOI : 10.1145/122718.122750
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.37.1060
A New Kind of Science, Applied Mechanics Reviews, vol.56, issue.2, 2002. ,
DOI : 10.1115/1.1553433