J. Peter and . Bentley, Evolutionary Design by Computers, 1999.

J. Bongard and R. Pfeifer, Evolving Complete Agents using Artificial Ontogeny, 2003.
DOI : 10.1007/978-4-431-67869-4_12

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.26.4442

A. Devert, Blindbuilder: A New Encoding to Evolve Lego-Like Structures, EuroGP, pp.61-72, 2006.
DOI : 10.1007/11729976_6

URL : https://hal.archives-ouvertes.fr/inria-00000995

H. Forrest and I. Bennett, Building a parallel computer system for $18,000 that performs a half peta-flop per day, Proceedings of the Genetic and Evolutionary Computation Conference, pp.1484-1490, 1999.

J. Lohn, Evolutionary antenna design for a NASA spacecraft, Genetic Programming Theory and Practice II, chapter 18, pp.301-315, 2004.

M. Peysakhov, Using assembly representations to enable evolutionary design of Lego structures, AI EDAM, vol.3, issue.02, pp.155-168, 2003.
DOI : 10.1162/106454698568639

P. Bentley, Three ways to grow designs: A comparison of embryogenies for an evolutionary design problem, Proceedings of the Genetic and Evolutionary Computation Conference, pp.35-43, 1999.

J. Pablo, J. B. Funes, and . Pollack, Computer evolution of buildable objects for evolutionary design by computers, 1998.

F. Gruau, Neural Network Synthesis using Cellular Encoding and the Genetic Algorithm, 1994.

S. Gregory and . Hornby, Measuring, enabling and comparing modularity, regularity and hierarchy in evolutionary design, GECCO 2005, pp.1729-1736, 2005.

H. Lipson and J. B. Pollack, Automatic design and manufacture of robotic lifeforms, Nature, vol.406, pp.974-978, 2000.

J. Rieffel, Evolutionary fabrication, Proceedings of the 2005 workshops on Genetic and evolutionary computation , GECCO '05, 2006.
DOI : 10.1145/1102256.1102316

K. Sims, Evolving 3D Morphology and Behavior by Competition, Artificial Life, vol.4, issue.4, 1994.
DOI : 10.1145/964965.808571

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.226.9333