Mesh blending

Yu-Shen Liu 1 Jia-Guang Sun 1 Jun-Hai Yong 1 Pi-Qiang Yu 1 Hui Zhang 1
1 CAD - Computer Aided Design
LIAMA - Laboratoire Franco-Chinois d'Informatique, d'Automatique et de Mathématiques Appliquées, Inria Paris-Rocquencourt
Abstract : A new method for smoothly connecting different patches on triangle meshes with arbitrary connectivity, called mesh blending, is presented. A major feature of mesh blending is to move vertices of the blending region to a virtual blending surface by choosing an appropriate parameterization of those vertices. Once blending is completed, the parameterization optimization is performed to perfect the final meshes. Combining mesh blending with multiresolution techniques, an effective blending technique for meshes is obtained. Our method has several advantages: (1) the user can intuitively control the blending result using different blending radii, (2) the shape of crosssection curves can be adjusted to flexibly design complex models, and (3) the resulting mesh has the same connectivity as the original mesh. In this paper, some examples about smoothing, sharpening, and mesh editing show the efficiency of the method.
Type de document :
Article dans une revue
Visual Computer, Springer Verlag, 2005, 21 (11), pp.915-927. 〈10.1007/s00371-005-0306-2〉
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Soumis le : lundi 23 avril 2007 - 09:56:18
Dernière modification le : mercredi 10 octobre 2018 - 14:28:07

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Yu-Shen Liu, Jia-Guang Sun, Jun-Hai Yong, Pi-Qiang Yu, Hui Zhang. Mesh blending. Visual Computer, Springer Verlag, 2005, 21 (11), pp.915-927. 〈10.1007/s00371-005-0306-2〉. 〈inria-00142824〉



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