]. Bar93 and . D. Baraff, Non-penetrating rigid body simulation, State of the Art Reports, 1993.

]. Bar94 and . D. Baraff, Fast contact force computation for nonpenetrating rigid bodies, SIGGRAPH, 1994.

]. Ben92 and . D. Benson, Computational methods in lagrangian and eulerian hydrocodes, Comput. Meth. in Appl. Mech. and Eng, p.99, 1992.

B. R. Fedkiw-r and A. J. , Robust treatment of collisions, contact and friction for cloth animation, SIGGRAPH, 2002.

. [. Goktekin-t, . F. O-'brien-j, and . A. Strain-j, A semi-lagrangian contouring method for fluid simulation, ACM Trans. Graph, vol.25, issue.1, 2006.

B. G. O-'sullivan, Adaptive medial-axis aproximation for sphere-tree construction, ACM Transactions on Graphics, vol.23, issue.1, 2004.

. [. Witkin-a, Large steps in cloth simulation, SIGGRAPH, 1998.

C. N. Goktekin-t, . Feldman-b, and . F. O-'brien-j, Simultaneous coupling of fluids and deformable bodies, ACM SIGGRAPH/Eurographics symposium on Computer animation, 2004.

C. M. Mucha-p and . Turk-g, Rigid fluid: animating the interplay between rigid bodies and fluid, SIGGRAPH, 2004.

E. D. Losasso-f and . Fedkiw-r, A fast and accurate semi-lagrangian particle level set method, Computers and Structures, vol.83, 2005.

E. D. and M. S. Fedkiw-r, Animation and rendering of complex water surfaces, SIGGRAPH, 2002.

[. N. Fedkiw-r, Practical animation of liquids, SIGGRAPH, 2001.

. A. Fuhrmann, . Sobottka-g, and . Gross-c, Distance fields for rapid collision detection in physically based modeling, Graphicon, 2003.

G. , A. A. Serrano-n, and F. J. , Solving the collision detection problem, IEEE Computer Graphics and Applications, vol.13, issue.3, 1994.

I. Habibi-a and D. , Simulating fluid-solid interaction, Graphics Interface, 2003.

S. [. Losasso-f and . Fedkiw-r, Coupling water and smoke to thin deformable and rigid shells, SIGGRAPH, 2005.

H. B. Teschner-m and . Gross-m, Real-time volumetric intersections of deforming objects, Proceedings of Vision, Modeling, Visualization (VMV), 2003.

J. D. Pai-d, Bd-tree: output-sensitive collision detection for reduced deformable models, SIGGRAPH, 2004.

C. [. Feldman-b and . F. O-'brien-j, Fluid animation with dynamic meshes, SIGGRAPH, 2006.

K. J. Held-m, M. J. Sowizral-h, and . Zikan-k, Efficient collision detection using bounding volume hierarchies of k-dops, IEEE Transactions on Visualization and Computer Graphics, vol.4, issue.1, 1998.

L. T. Akenine-moller-t, Collision detection for continuously deforming bodies, 2001.

L. M. Gottschalk-s, Collision detection between geometric models: a survey, Proc. of IMA Conference on Mathematics of Surfaces, pp.37-56, 1998.

L. F. Gibou-f and . Fedkiw-r, Simulating water and smoke with an octree data structure, SIGGRAPH, 2004.

L. F. Shinar-t and S. A. Fedkiw-r, Multiple interacting liquids, SIGGRAPH, 2006.

C. [. Gross-m, Particle-based fluid simulation for interactive applications, ACM SIGGRAPH/Eurographics symposium on Computer animation, 2003.

M. J. and K. S. Etzmuss-o, Hierarchical Techniques in Collision Detection for Cloth Animation, Journal of WSCG, vol.11, issue.2, 2003.

M. , U. M. Schirm-s, . Teschner-m, . Heidelberger-b, and . Gross-m, Interaction of fluids with deformable solids, J. of Computer Animation and Virtual Worlds (CAVW), vol.15, pp.3-4, 2004.

]. Pro97 and . X. Provot, Collision and self-collision handling in cloth model dedicated to design garments, Graphics Interface, 1997.

. S. Ptb-*-03-]-premo?epremo?premo?e, . Tasdizen-t, . J. Bigler, and W. R. Lefohn-a, Particle-based viscoelastic fluid simulation, Eurographics, 2003.

A. D. Sac-*-99-]-stora, C. Neyret-f, and G. , Animating lava flows, Graphics Interface, 1999.

. A. Sud, G. R. Govindaraju-n, and M. D. Kabul-i, Fast proximity computation among deformable models using discrete voronoi diagrams, SIGGRAPH, 2006.
DOI : 10.1145/1141911.1142006

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

. M. Thm-*-03-]-teschner, M. Heidelberger-b, P. M. Uller, and . Gross-m, Optimized spatial hashing for collision detection of deformable objects, Proceedings of Vision, Modeling, Visualization (VMV), 2003.

T. M. , K. S. Heidelberge-b, R. L. Zachmann-g, C. Fuhrmann-a, . Faure-f et al., Collision detection for deformable objects, Proc. State of the Art Reports, p.4, 2004.

. Van-den and . G. Bergen, Efficient Collision Detection of Complex Deformable Models using AABB Trees, J. Graph. Tools, vol.2, p.4, 1997.
DOI : 10.1201/b10628-18

V. P. Magnenat-thalmann, Collision and self-collision detection: Efficient and robust solutions for higly deformable surfaces, Comp. Animation and Simulation, 1995.

V. P. Magnenat-thalmann, Implementing fast cloth simulation with collision response, In Computer Graphics International, 2000.

V. P. Magnenat-thalmann, Resolving surface collisions through intersection contour minimization, SIGGRAPH, 2006.

. [. Langetepe-e, Geometric data structures for computer graphics, SIGGRAPH Tutorial, 2003.
DOI : 10.1201/b10626

I. Unité-de-recherche and I. Rhône, Alpes 655, avenue de l'Europe -38334 Montbonnot Saint-Ismier (France) Unité de recherche INRIA Futurs : Parc Club Orsay Université -ZAC des Vignes 4

I. Unité-de-recherche and . Lorraine, Technopôle de Nancy-Brabois -Campus scientifique 615, rue du Jardin Botanique -BP 101 -54602 Villers-lès-Nancy Cedex (France) Unité de recherche INRIA Rennes : IRISA, Campus universitaire de Beaulieu -35042 Rennes Cedex (France) Unité de recherche INRIA Rocquencourt : Domaine de Voluceau -Rocquencourt -BP 105 -78153 Le Chesnay Cedex (France) Unité de recherche, 2004.

I. De-voluceau-rocquencourt, BP 105 -78153 Le Chesnay Cedex (France) http://www.inria.fr ISSN, pp.249-6399