S. Arya, D. M. Mount, N. S. Netanyahu, R. Silverman, and A. Y. Wu, An optimal algorithm for approximate nearest neighbor searching fixed dimensions, Journal of the ACM, vol.45, issue.6, pp.891-923, 1998.
DOI : 10.1145/293347.293348

M. Ashikhmin, Synthesizing natural textures, Proceedings of the 2001 symposium on Interactive 3D graphics , SI3D '01, pp.217-226, 2001.
DOI : 10.1145/364338.364405

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.18.7271

J. S. Bonet, Multiresolution sampling procedure for analysis and synthesis of texture images, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.361-368, 1997.
DOI : 10.1145/258734.258882

F. Michael, J. Cohen, S. Shade, O. Hiller, and . Deussen, Wang tiles for image and texture generation, ACM Trans. Graph, vol.22, issue.3, pp.287-294, 2003.

F. Dellaert, V. Kwatra, and S. M. Oh, Mixture Trees for Modeling and Fast Conditional Sampling with Applications in Vision and Graphics, 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05), pp.619-624, 2005.
DOI : 10.1109/CVPR.2005.224

W. Dong, S. Sun, and J. Paul, Optimal sample patches selection for tile-based texture synthesis, CAD-CG '05: Proceedings of the Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05), pp.503-508, 2005.
URL : https://hal.archives-ouvertes.fr/inria-00152395

A. A. Efros and W. T. Freeman, Image quilting for texture synthesis and transfer, Proceedings of the 28th annual conference on Computer graphics and interactive techniques , SIGGRAPH '01, pp.341-346, 2001.
DOI : 10.1145/383259.383296

A. A. Efros and T. K. Leung, Texture synthesis by nonparametric sampling, ICCV '99: Proceedings of the International Conference on Computer Vision, p.1033, 1999.
DOI : 10.1109/iccv.1999.790383

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.117.2805

A. Gersho and R. M. Gray, Vector quantization and signal compression, 1991.
DOI : 10.1007/978-1-4615-3626-0

J. H. Holland, Adaptation in natural and artificial systems, 1975.

L. Steven, M. S. Kilthau, T. Drew, and . Möller, Full search content independent block matching based on the fast fourier transform, Proceedings of International Conference on Image Processing, pp.669-672, 2002.

R. John and . Koza, Survey of genetic algorithms and genetic programming Texture optimization for example-based synthesis, Proceedings of 1995 WESCON Conference, pp.589-594795, 1995.

V. Kwatra, A. Schödl, I. Essa, G. Turk, and A. Bobick, Graphcut textures, ACM Transactions on Graphics, vol.22, issue.3, pp.277-286, 2003.
DOI : 10.1145/882262.882264

S. Lefebvre and H. Hoppe, Parallel controllable texture synthesis, ACM Transactions on Graphics, vol.24, issue.3, pp.777-786, 2005.
DOI : 10.1145/1073204.1073261

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.153.3367

S. Lefebvre and H. Hoppe, Appearance-space texture synthesis, ACM Transactions on Graphics, vol.25, issue.3, pp.541-548, 2006.
DOI : 10.1145/1141911.1141921

L. Liang, C. Liu, Y. Xu, B. Guo, and H. Shum, Real-time texture synthesis by patch-based sampling, ACM Transactions on Graphics, vol.20, issue.3, pp.127-150, 2001.
DOI : 10.1145/501786.501787

B. Liu and B. Liu, Theory and Practice of Uncertain Programming, 2002.

Y. Liu, W. Lin, and J. Hays, Near-regular texture analysis and manipulation, ACM Transactions on Graphics, vol.23, issue.3, pp.368-376, 2004.
DOI : 10.1145/1015706.1015731

A. Nealen and M. A. , Hybrid texture synthesis, EGRW '03: Proceedings of the 14th Eurographics workshop on Rendering, pp.97-105, 2003.

Y. Tuen, C. Ng, T. Wen, X. Tan, Y. J. Zhang et al., Generating an ?-tile set for texture synthesis, Proceedings of Computer Graphics International 2005 (CGI'05), pp.177-184, 2005.

A. Nicoll, J. Meseth, G. Müller, and R. Klein, Fractional Fourier Texture Masks: Guiding Near-Regular Texture Synthesis, Computer Graphics Forum, vol.22, issue.3, pp.569-579, 2005.
DOI : 10.1111/j.1467-8659.2005.00882.x

J. S. Pan, F. R. Mcinnes, and M. A. Jack, Application of parallel genetic algorithm and property of multiple global optima to VQ codevector index assignment for noisy channels, Electronics Letters, vol.32, issue.4, pp.296-297, 1996.
DOI : 10.1049/el:19960194

C. Soler, M. Cani, and A. Angelidis, Hierarchical pattern mapping, ACM Trans. Graph, vol.21, issue.3, pp.673-680, 2002.
URL : https://hal.archives-ouvertes.fr/inria-00510034

M. Srinivas and L. M. Patnaik, Genetic algorithms: a survey, Computer, vol.27, issue.6, pp.17-26, 1994.
DOI : 10.1109/2.294849

H. Sun, . Kwok-yan, S. Lam, W. Chung, M. Dong et al., Efficient vector quantization using genetic algorithm, Neural Computing and Applications, vol.2, issue.3, pp.203-211, 2005.
DOI : 10.1007/s00521-004-0455-7

L. Wei, Tile-based texture mapping on graphics hardware, HWWS '04: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, pp.55-63, 2004.

L. Wei and M. Levoy, Fast texture synthesis using tree-structured vector quantization, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.479-488, 2000.
DOI : 10.1145/344779.345009

Q. Wu and Y. Yu, Feature matching and deformation for texture synthesis, ACM Transactions on Graphics, vol.23, issue.3, pp.364-367, 2004.
DOI : 10.1145/1015706.1015730

S. Zelinka and M. Garland, Towards real-time texture synthesis with the jump map, EGRW '02: Proceedings of the 13th Eurographics workshop on Rendering, pp.99-104, 2002.

S. Zelinka and M. Garland, Jump map-based interactive texture synthesis, ACM Transactions on Graphics, vol.23, issue.4, pp.930-962, 2004.
DOI : 10.1145/1027411.1027413