Skip to Main content Skip to Navigation
Conference papers

Optimal Sample Patches Selection for Tile-Based Texture Synthesis

Weiming Dong 1 Shuangxian Sun 2 Jean-Claude Paul 3
1 ALICE - Geometry and Lighting
INRIA Lorraine, LORIA - Laboratoire Lorrain de Recherche en Informatique et ses Applications
3 CAD - Computer Aided Design
LIAMA - Laboratoire Franco-Chinois d'Informatique, d'Automatique et de Mathématiques Appliquées, Inria Paris-Rocquencourt
Abstract : One significant problem in tile-based texture synthesis is the selection of sample patches. The reason is that the tiling process may produce results with poor quality when the sample patches used to fill the tiles can not find good cutting pathes at the merging stage. In this paper, we use Genetic Algorithm to find the best group of sample patches from a considerable number of patch groups. Using tile set gene rated by these optimal sample patches can significantly improve the result quality of the tile-based texture synthesis.
Document type :
Conference papers
Complete list of metadata

Cited literature [21 references]  Display  Hide  Download

https://hal.inria.fr/inria-00152395
Contributor : Weiming Dong <>
Submitted on : Wednesday, June 6, 2007 - 4:42:53 PM
Last modification on : Friday, February 26, 2021 - 3:28:08 PM
Long-term archiving on: : Friday, September 21, 2012 - 4:15:52 PM

File

dong-Genetic.pdf
Files produced by the author(s)

Identifiers

Collections

Citation

Weiming Dong, Shuangxian Sun, Jean-Claude Paul. Optimal Sample Patches Selection for Tile-Based Texture Synthesis. 9th International CAD/Graphics 2005, Hong Kong University of Science and Technology (HKUST), Dec 2005, Hong Kong, China. pp.503-508, ⟨10.1109/CAD-CG.2005.64⟩. ⟨inria-00152395⟩

Share

Metrics

Record views

476

Files downloads

613