Realistic Face Animation From Sparse Stereo Meshes

Marie-Odile Berger 1
1 MAGRIT - Visual Augmentation of Complex Environments
INRIA Lorraine, LORIA - Laboratoire Lorrain de Recherche en Informatique et ses Applications
Abstract : Being able to produce realistic facial animation is crucial for many speech applications in language learning technologies. For reaching realism, it is necessary to acquire and to animate dense 3D models of the face. Recovering dense models is often achieved using stereovision techniques. Unfortunately, reconstruction artifacts are common and are mainly due to the difficulty to match points on untextured areas of the face between images. In this paper, we propose a robust and fully automatic method to produce realistic dense animation. Our input data are a dense 3D mesh of the talker obtained for one viseme as well as a corpus of stereo sequences of a talker painted with markers that allows the face kinematics to be learned. The main contribution of the paper is to transfer the kinematics learned on a sparse mesh onto the 3D dense mesh, thus allowing dense facial animation. Examples of face animations are provided which prove the reliability of the proposed method.
keyword : Facial animation
Type de document :
Communication dans un congrès
Jean Vroomen and Marc Swerts and Emiel Krahmer. International Conference on Auditory-Visual Speech Processing 2007 - AVSP 2007, Sep 2007, Hilvarenbeek, Netherlands. pp.62--67, 2007
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Contributeur : Marie-Odile Berger <>
Soumis le : dimanche 2 septembre 2007 - 21:36:57
Dernière modification le : jeudi 11 janvier 2018 - 06:20:14
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Marie-Odile Berger. Realistic Face Animation From Sparse Stereo Meshes. Jean Vroomen and Marc Swerts and Emiel Krahmer. International Conference on Auditory-Visual Speech Processing 2007 - AVSP 2007, Sep 2007, Hilvarenbeek, Netherlands. pp.62--67, 2007. 〈inria-00169216〉

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