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Iterative Methods for Visualization of Implicit Surfaces on GPU

Abstract : The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray cast cubics and quartics on GPU. Our solution targets efficient implementation, obtaining interactive rendering for thousands of surfaces per frame. We have given special attention to torus rendering since it is a useful shape for multiple CAD models. We have tested four different iterative methods, including a novel one, comparing them with classical tessellation solution.
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Contributor : Nicolas Ray <>
Submitted on : Monday, November 12, 2007 - 4:22:45 PM
Last modification on : Friday, February 26, 2021 - 3:28:08 PM
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Rodrigo Toledo, Bruno Lévy, Jean-Claude Paul. Iterative Methods for Visualization of Implicit Surfaces on GPU. 3rd International Symposium on Visual Computing - ISVC'07, Jul 2007, Lake Tahoe, United States. pp.598-609, ⟨10.1007/978-3-540-76858-6_58⟩. ⟨inria-00186857⟩



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