Skip to Main content Skip to Navigation
Conference papers

Iterative Methods for Visualization of Implicit Surfaces on GPU

Abstract : The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray cast cubics and quartics on GPU. Our solution targets efficient implementation, obtaining interactive rendering for thousands of surfaces per frame. We have given special attention to torus rendering since it is a useful shape for multiple CAD models. We have tested four different iterative methods, including a novel one, comparing them with classical tessellation solution.
Document type :
Conference papers
Complete list of metadata

Cited literature [13 references]  Display  Hide  Download

https://hal.inria.fr/inria-00186857
Contributor : Nicolas Ray <>
Submitted on : Monday, November 12, 2007 - 4:22:45 PM
Last modification on : Friday, February 26, 2021 - 3:28:08 PM
Long-term archiving on: : Monday, April 12, 2010 - 1:57:59 AM

File

ISVC07_ImplicitGPU.pdf
Files produced by the author(s)

Identifiers

Collections

Citation

Rodrigo Toledo, Bruno Lévy, Jean-Claude Paul. Iterative Methods for Visualization of Implicit Surfaces on GPU. 3rd International Symposium on Visual Computing - ISVC'07, Jul 2007, Lake Tahoe, United States. pp.598-609, ⟨10.1007/978-3-540-76858-6_58⟩. ⟨inria-00186857⟩

Share

Metrics

Record views

487

Files downloads

700