Indeterminate Adaptive Digital Audio for Games on Mobiles

Agnes Guerraz 1 Jacques Lemordant 1
1 WAM - Web, adaptation and multimedia
Inria Grenoble - Rhône-Alpes, LIG - Laboratoire d'Informatique de Grenoble
Abstract : A mobile game is a video game played on a mobile phone. The game market for mobiles is clearly regarded as a market with a future [11], as the multiple investments carried out by the large world editors on this segment testify. The mobiles are true platforms of large and general public games: mobile games can be downloaded via the mobile operator's radio network, WLAN, bluetooth or USB connection. Mobiles phones give game developers a unique set of tools and behaviours and with a little creativity, game developers can make some really great games for this platform. The challenges posed by portable devices are numerous, but the biggest complaint of many in the industry is the lack of standards. It is necessary to adapt each game to the various models of existing terminals, which do not offer the same features (memory, processing power, keys...). Consequently, the number of different versions of a game rises to several hundreds. As we will see, Java Micro Edition (J2ME) attempts with some success to solve these problems.
Type de document :
Chapitre d'ouvrage
Karen Collins. From Pac-Man to Pop Music, ashgate, 2008
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https://hal.inria.fr/inria-00191124
Contributeur : Jacques Lemordant <>
Soumis le : vendredi 23 novembre 2007 - 18:08:02
Dernière modification le : vendredi 23 novembre 2007 - 19:10:35
Document(s) archivé(s) le : lundi 12 avril 2010 - 04:54:08

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  • HAL Id : inria-00191124, version 1

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Agnes Guerraz, Jacques Lemordant. Indeterminate Adaptive Digital Audio for Games on Mobiles. Karen Collins. From Pac-Man to Pop Music, ashgate, 2008. <inria-00191124>

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