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Book Sections Year : 2007

Generic Adaptive Mesh Refinement

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Abstract

In this chapter, we explain how to implement a simple, generic and efficient adaptive mesh refinement kernel on graphics processors. This kernel maps a refined connectivity onto coarse polygons in a single pass at vertex shading stage, enabling arbitrary displacement at high resolution in real-time. This book chapter summarizes the following research papers: "A Flexible Kernel for Adaptive Mesh Refinement on GPU" (CGF 2008), "Generic Mesh Refinement On GPU" (Graphics Hardware 2005). See also how we use this kernel for real-time approximation of subdivision surfaces (Pacific Graphics 2007). This kernel can also be used for rendering Scalar-Tagged PN Triangles (Eurographics 2005).
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Dates and versions

inria-00260832 , version 1 (05-03-2008)

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  • HAL Id : inria-00260832 , version 1

Cite

Tamy Boubekeur, Christophe Schlick. Generic Adaptive Mesh Refinement. Nvidia. GPU Gems 3, Addison-Wesley Professional, pp.93-104, 2007. ⟨inria-00260832⟩
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