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Generic Adaptive Mesh Refinement

Tamy Boubekeur 1, 2 Christophe Schlick 1, 2
1 IPARLA - Visualization and manipulation of complex data on wireless mobile devices
INRIA Futurs, Université Sciences et Technologies - Bordeaux 1, École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB), CNRS - Centre National de la Recherche Scientifique : UMR5800
Abstract : In this chapter, we explain how to implement a simple, generic and efficient adaptive mesh refinement kernel on graphics processors. This kernel maps a refined connectivity onto coarse polygons in a single pass at vertex shading stage, enabling arbitrary displacement at high resolution in real-time. This book chapter summarizes the following research papers: "A Flexible Kernel for Adaptive Mesh Refinement on GPU" (CGF 2008), "Generic Mesh Refinement On GPU" (Graphics Hardware 2005). See also how we use this kernel for real-time approximation of subdivision surfaces (Pacific Graphics 2007). This kernel can also be used for rendering Scalar-Tagged PN Triangles (Eurographics 2005).
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Contributor : Tamy Boubekeur <>
Submitted on : Wednesday, March 5, 2008 - 12:32:02 PM
Last modification on : Thursday, February 11, 2021 - 2:46:02 PM


  • HAL Id : inria-00260832, version 1



Tamy Boubekeur, Christophe Schlick. Generic Adaptive Mesh Refinement. Nvidia. GPU Gems 3, Addison-Wesley Professional, pp.93-104, 2007. ⟨inria-00260832⟩



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