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Interactive Out-Of-Core Texturing

Tamy Boubekeur 1, 2 Christophe Schlick 1, 2
1 IPARLA - Visualization and manipulation of complex data on wireless mobile devices
INRIA Futurs, Université Sciences et Technologies - Bordeaux 1, École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB), CNRS - Centre National de la Recherche Scientifique : UMR5800
Abstract : Interactive rendering of huge objects becomes available on common workstations thanks to highly optimized data-structures and out-of-core frameworks for rendering. However, interactive editing, and in particular interactive texturing of such objects, is still a challenging task, since the dynamic information added during this editing step would break any highly-optimized data-structures, such as GPU vertex buffers or specific out-of-core representations of huge objects. We propose Point-Sampled Textures (PST) for interactive texturing of large models at various scales without requiring 2D parameterization (complex and expensive for large models). This framework allows the user to interactively set any appearance property of the original object, from per-sample color to complex BRDFs.
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https://hal.inria.fr/inria-00260938
Contributor : Tamy Boubekeur <>
Submitted on : Wednesday, March 5, 2008 - 4:51:37 PM
Last modification on : Thursday, February 11, 2021 - 2:46:02 PM
Long-term archiving on: : Thursday, May 20, 2010 - 7:32:18 PM

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  • HAL Id : inria-00260938, version 1

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Tamy Boubekeur, Christophe Schlick. Interactive Out-Of-Core Texturing. ACM SIGGRAPH Sketch Program, Jul 2008, Boston, United States. ⟨inria-00260938⟩

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