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Mesh Repair with Topology Control

Franck Hétroy 1, * Stéphanie Rey 1 Carlos Andujar 2 Pere Brunet 2 Alvar Vinacua 2 
* Corresponding author
1 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
Abstract : In this research report, we propose a new method to convert a triangular mesh with geometrical and topological defects into a 2-manifold, whose topology (genus and number of connected components) is controlled by the user. We start by converting the input mesh into a thin layer of face-connected voxels; then the topology of this voxel set can be modified by the user thanks to morphological operators of different orders; at last the fixed voxel set is converted back into a triangular mesh, which both is a 2-manifold and have the desired topology.
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Submitted on : Monday, January 18, 2010 - 4:02:15 PM
Last modification on : Friday, February 4, 2022 - 3:23:31 AM
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  • HAL Id : inria-00279919, version 3



Franck Hétroy, Stéphanie Rey, Carlos Andujar, Pere Brunet, Alvar Vinacua. Mesh Repair with Topology Control. [Research Report] RR-6535, INRIA. 2008, pp.23. ⟨inria-00279919v3⟩



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