Mesh Repair with Topology Control

Franck Hétroy 1, * Stéphanie Rey 1 Carlos Andujar 2 Pere Brunet 2 Alvar Vinacua 2
* Auteur correspondant
1 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : In this research report, we propose a new method to convert a triangular mesh with geometrical and topological defects into a 2-manifold, whose topology (genus and number of connected components) is controlled by the user. We start by converting the input mesh into a thin layer of face-connected voxels; then the topology of this voxel set can be modified by the user thanks to morphological operators of different orders; at last the fixed voxel set is converted back into a triangular mesh, which both is a 2-manifold and have the desired topology.
Type de document :
[Research Report] RR-6535, INRIA. 2008, pp.23
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Soumis le : lundi 18 janvier 2010 - 16:02:15
Dernière modification le : lundi 16 avril 2018 - 17:50:02
Document(s) archivé(s) le : mercredi 30 novembre 2016 - 11:12:57


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  • HAL Id : inria-00279919, version 3



Franck Hétroy, Stéphanie Rey, Carlos Andujar, Pere Brunet, Alvar Vinacua. Mesh Repair with Topology Control. [Research Report] RR-6535, INRIA. 2008, pp.23. 〈inria-00279919v3〉



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