Stochastic sampling in computer graphics, ACM Trans. Graph, vol.5, issue.1, pp.51-72, 1986. ,
Viewdependent particles for interactive non-photorealistic rendering, Proceedings of Graphics Interface, pp.151-158, 2001. ,
Deep Canvas in Disney's Tarzan, SIGGRAPH 99 Conference Abstracts and Applications, p.200, 1999. ,
Decoupling strokes and high-level attributes for interactive traditional drawing, Proceedings of the 12th Eurographics Workshop on Rendering Techniques, pp.71-82, 2001. ,
A survey of stroke-based rendering, IEEE Computer Graphics and Applications, vol.23, issue.4, pp.70-81, 2003. ,
Painterly rendering for video and interaction, Proceedings of the first international symposium on Non-photorealistic animation and rendering , NPAR '00, pp.7-12, 2000. ,
DOI : 10.1145/340916.340917
Real-time painterly rendering for MR applications, GRAPHITE '04, pp.30-38, 2004. ,
Importance Sampling for Video Environment Maps Recursive wang tiles for real-time blue noise, Rendering Techniques 2005 (Proceedings of the Eurographics Symposium on Rendering) (2005), pp.31-42311, 2006. ,
WYSI- WYG NPR: Drawing Strokes Directly on 3D Models, Proceedings of SIG- GRAPH 2002, pp.3-755, 2002. ,
A Comparison of Methods for Generating Poisson Disk Distributions, 2006. ,
Painterly rendering for animation, SIGGRAPH'96, pp.477-484, 1996. ,
Hierarchical poisson disk sampling distributions, Proceedings of the conference on Graphics interface '92, pp.94-105, 1992. ,
Stratified point sampling of 3d models, Eurographics Symposium on Point- Based Graphics, pp.49-56, 2004. ,
Frame-Coherent 3D Stippling for Non-photorealistic Computer Graphics, 2003. ,
Fast primitive distribution for illustration, IEEE Computer Graphics and Applications Rendering Techniques 2002 (Proceedings of the Eurographics Symposium on Rendering), pp.215-226, 2002. ,