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Conference Papers Year : 2008

Ray-traced collision detection for deformable bodies

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Abstract

This paper presents a new approach to collision detection and modeling between deformable volumetric bod- ies. It allows deep intersections while alleviating the difficulties of distance field update. A ray is shot from each surface vertex in the direction of the inward normal. A collision is detected when the first intersection be- longs to an inward surface triangle of another body. A contact force between the vertex and the matching point is then created. Experiments show that this approach is fast and more robust than traditional proximity-based collisions.
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Dates and versions

inria-00319404 , version 1 (09-09-2008)
inria-00319404 , version 2 (15-07-2010)

Identifiers

  • HAL Id : inria-00319404 , version 2

Cite

Everton Hermann, François Faure, Bruno Raffin. Ray-traced collision detection for deformable bodies. GRAPP 2008 - 3rd International Conference on Computer Graphics Theory and Applications, Jan 2008, Madeira, Portugal. pp.293-299. ⟨inria-00319404v2⟩
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