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Geometry Textures and Applications

Rodrigo de Toledo 1 Bin Wang 2, 3 Bruno Lévy 4
3 CAD - Computer Aided Design
LIAMA - Laboratoire Franco-Chinois d'Informatique, d'Automatique et de Mathématiques Appliquées, Inria Paris-Rocquencourt
4 ALICE - Geometry and Lighting
INRIA Lorraine, LORIA - Laboratoire Lorrain de Recherche en Informatique et ses Applications
Abstract : Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural LOD behavior. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.
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https://hal.inria.fr/inria-00331914
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Submitted on : Monday, October 20, 2008 - 9:47:58 AM
Last modification on : Tuesday, June 1, 2021 - 2:34:07 PM
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Rodrigo de Toledo, Bin Wang, Bruno Lévy. Geometry Textures and Applications. Computer Graphics Forum, Wiley, 2008, 27 (8), pp.2053-2065. ⟨10.1111/j.1467-8659.2008.01185.x⟩. ⟨inria-00331914⟩

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