RPV-II: A Stream-Based Real-Time Parallel Vision System and Its Application to Real-Time Volume Reconstruction, Computer Vision Systems, Second International Workshop, ICVS, Vancouver (Canada), 2001. ,
DOI : 10.1007/3-540-48222-9_12
A polyhedron representation for computer vision, Proceedings of the May 19-22, 1975, national computer conference and exposition on, AFIPS '75, 1975. ,
DOI : 10.1145/1499949.1500071
A high performance multi-perspective vision studio, Proceedings of the 17th annual international conference on Supercomputing , ICS '03, 2003. ,
DOI : 10.1145/782814.782862
A hybrid approach for computing visual hulls of complex objects, 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings., pp.695-701, 2003. ,
DOI : 10.1109/CVPR.2003.1211421
A real time system for robust 3D voxel reconstruction of human motions, Proceedings IEEE Conference on Computer Vision and Pattern Recognition. CVPR 2000 (Cat. No.PR00662), pp.714-720, 2000. ,
DOI : 10.1109/CVPR.2000.854944
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From- Silhouette with Stereo Parallel 3D Delaunay Triangulation Volumetric Scene Reconstruction from Multiple Views, CVPR'2003 Foundations of Image Understanding Médioni. A Modular Software Architecture for Real Time Video Processing. In Computer Vision Systems, Second International Workshop, ICVS, Vancouver (Canada), pp.129-142, 1993. ,
Exact Polyhedral Visual Hulls Using MPI: Portable Parallel Programming with the Message- Passing Interface. Scientific and Engeneering Computation Series High Speed 3D Reconstruction by Spatio Temporal Division of Video Image Processing [Laurentini94] A. Laurentini. The Visual Hull Concept for Silhouette-Based Image Understanding, Magnor, and H.-P. Seidel. Improved hardware-accelerated visual hull rendering. In Vision , Modeling and Visualization Workshop, pp.1422-1428, 1994. ,
Polyhedral Visual Hulls for Real-Time Rendering, Eurographics Workshop on Rendering, 2001. ,
DOI : 10.1007/978-3-7091-6242-2_11
Constructing Virtual Wolrds Using Dense Stereo [Qhu] Qhull, convex hull and delaunay triangulation library Skeletons for parallel image processing: an overview of the skipper project, ICCV'1998, pp.3-10, 1998. ,
A Survey of Methods for Volumetric Scene Reconstruction from Photographs, International Workshop on Volume Graphics, 2001. ,
DOI : 10.1007/978-3-7091-6756-4_6
A bridging model for parallel computation, Communications of the ACM, vol.33, issue.8, pp.103-111, 1990. ,
DOI : 10.1145/79173.79181