Through-the-eyes control of a virtual humano?

Nicolas Courty 1, 2 E. Marchand 3 Bruno Arnaldi 2
2 SIAMES - Computer generated images, animation, modeling and simulation
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, INRIA Rennes
3 VISTA - Vision spatio-temporelle et active
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, Inria Rennes – Bretagne Atlantique
Abstract : The aim of this paper is to present a new animation technique to control a humano?in a virtual environment. This control technique is issued from a need to simplify input parameters for automatic generation of motions, according to the simulation of the visual perception for a synthetic humano? The proposed method is founded on an image-based technique or more commonly called in the robotic field visual servoing. It consists in controlling the humano?s motions through the image it ``perceives''. This approach is dedicated to highly reactive contexts (video games, virtual reality), as far as it is based on a closed loop system. We also discuss of the integration of such a technique in a more complex behavioural system.
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Communication dans un congrès
Ko, H.-S. IEEE Computer Animation 2001, 2001, Seoul, Korea, France. pp.74-83, 2001
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Nicolas Courty, E. Marchand, Bruno Arnaldi. Through-the-eyes control of a virtual humano?. Ko, H.-S. IEEE Computer Animation 2001, 2001, Seoul, Korea, France. pp.74-83, 2001. 〈inria-00352123〉

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