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Through-the-eyes control of a virtual humano?

Nicolas Courty 1, 2 E. Marchand 3 Bruno Arnaldi 2 
2 SIAMES - Computer generated images, animation, modeling and simulation
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, INRIA Rennes
3 VISTA - Vision spatio-temporelle et active
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, Inria Rennes – Bretagne Atlantique
Abstract : The aim of this paper is to present a new animation technique to control a humano?in a virtual environment. This control technique is issued from a need to simplify input parameters for automatic generation of motions, according to the simulation of the visual perception for a synthetic humano? The proposed method is founded on an image-based technique or more commonly called in the robotic field visual servoing. It consists in controlling the humano?s motions through the image it ``perceives''. This approach is dedicated to highly reactive contexts (video games, virtual reality), as far as it is based on a closed loop system. We also discuss of the integration of such a technique in a more complex behavioural system.
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Submitted on : Monday, January 12, 2009 - 2:46:40 PM
Last modification on : Friday, February 4, 2022 - 3:24:44 AM
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  • HAL Id : inria-00352123, version 1


Nicolas Courty, E. Marchand, Bruno Arnaldi. Through-the-eyes control of a virtual humano?. IEEE Computer Animation 2001, 2001, Seoul, Korea, France. pp.74-83. ⟨inria-00352123⟩



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