Interactive Modeling of Mushrooms

Abstract : This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast variety of shapes easily using shape morphing.
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https://hal.inria.fr/inria-00355626
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  • HAL Id : inria-00355626, version 1

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Brett Desbenoit, David Vanderhaeghe, Eric Galin, J. Grosjean. Interactive Modeling of Mushrooms. Eurographics (short papers), Eurographics, Aug 2004, Grenoble, France. pp.37-40. ⟨inria-00355626⟩

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