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Conference papers

Interactive Modeling of Mushrooms

Abstract : This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast variety of shapes easily using shape morphing.
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Contributor : David Vanderhaeghe Connect in order to contact the contributor
Submitted on : Friday, April 29, 2011 - 2:52:24 PM
Last modification on : Tuesday, June 1, 2021 - 2:08:02 PM
Long-term archiving on: : Saturday, July 30, 2011 - 2:22:59 AM


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  • HAL Id : inria-00355626, version 1


Brett Desbenoit, David Vanderhaeghe, Eric Galin, J. Grosjean. Interactive Modeling of Mushrooms. Eurographics (short papers), Eurographics, Aug 2004, Grenoble, France. pp.37-40. ⟨inria-00355626⟩



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