Interactive Modeling of Mushrooms
Abstract
This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast variety of shapes easily using shape morphing.
Format : Figure, Image
Origin : Publisher files allowed on an open archive
Format : Figure, Image
Format : Figure, Image
Format : Figure, Image
Format : Figure, Image
Loading...