Reconstruction and representation of 3D objects with radial basis functions, Proceedings of the 28th annual conference on Computer graphics and interactive techniques , SIGGRAPH '01, pp.67-76, 2001. ,
DOI : 10.1145/383259.383266
A spatial data structure for fast Poisson-disk sample generation, ACM Transactions on Graphics, vol.25, issue.3, pp.503-508, 2006. ,
DOI : 10.1145/1141911.1141915
The use of Spryticle in the visual FX for " The Road to El Dorado, ACM SIGGRAPH 2000 sketches, 2000. ,
Texturing fluids, IEEE Transactions on Visualization and Computer Graphics, 2007. ,
Texture optimization for example-based synthesis, ACM Transactions on Graphics, 2005. ,
Parallel controllable texture synthesis, SIGGRAPH '05: ACM SIGGRAPH 2005 Papers, pp.777-786, 2005. ,
Pattern based procedural textures, Proceedings of the 2003 symposium on Interactive 3D graphics , SI3D '03, 2003. ,
DOI : 10.1145/641480.641518
URL : https://hal.archives-ouvertes.fr/inria-00537476
Flow visualization using moving textures, Proceedings of the ICASW/LaRC Symposium on Visualizing Time-Varying Data, pp.77-87, 1995. ,
Visualizing wind velocities by advecting cloud textures, Proceedings Visualization '92, pp.179-184, 1992. ,
DOI : 10.1109/VISUAL.1992.235210
An introduction to SPH, Computer Physics Communications, vol.48, issue.1, pp.89-96, 1988. ,
DOI : 10.1016/0010-4655(88)90026-4
Fast animation of turbulence using energy transport and procedural synthesis, ACM Transactions on Graphics, vol.27, issue.5, 2008. ,
Advected textures, SCA '03: Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, pp.147-153, 2003. ,
URL : https://hal.archives-ouvertes.fr/inria-00537472
Flow noise: textural synthesis of animated flow using enhanced Perlin noise, SIGGRAPH 2001 Technical Sketches and Applications, 2001. ,
Particle Systems---a Technique for Modeling a Class of Fuzzy Objects, ACM Transactions on Graphics, vol.2, issue.2, pp.91-108, 1983. ,
DOI : 10.1145/357318.357320
Approximate and probabilistic algorithms for shading and rendering structured particle systems, Computer Graphics (SIGGRAPH '85 Proceedings), volume, pp.313-322, 1985. ,
Flocks, herds, and schools: A distributed behavioral model, Computer Graphics (SIGGRAPH '87), pp.25-34, 1987. ,
Texture mapping progressive meshes, Proceedings of the 28th annual conference on Computer graphics and interactive techniques , SIGGRAPH '01, pp.409-416, 2001. ,
DOI : 10.1145/383259.383307
Particle animation and rendering using data parallel computation, Computer Graphics, vol.24, issue.4, 1990. ,
Bounded-distortion piecewise mesh parameterization, IEEE Visualization, 2002. VIS 2002., pp.355-362, 2002. ,
DOI : 10.1109/VISUAL.2002.1183795
Stable fluids, Proceedings of the 26th annual conference on Computer graphics and interactive techniques , SIGGRAPH '99, pp.121-128, 1999. ,
DOI : 10.1145/311535.311548
Depicting fire and other gaseous phenomena using diffusion processes, Proceedings of the 22nd annual conference on Computer graphics and interactive techniques , SIGGRAPH '95, pp.129-136, 1995. ,
DOI : 10.1145/218380.218430
Image based flow visualization, ACM Trans. Graph, vol.21, issue.3, pp.745-754, 2002. ,
Scalable realtime animation of rivers, Computer Graphics Forum (Proceedings of Eurographics, vol.28, issue.2, 2009. ,
URL : https://hal.archives-ouvertes.fr/inria-00345903