Animating Quadrupeds: Methods and Applications

Ljiljana Skrba 1 Lionel Reveret 2 Franck Hétroy 2 Marie-Paule Cani 2 Carol O'Sullivan 1
2 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : Films like Shrek, Madagascar, The Chronicles of Narnia and Charlotte's web all have something in common: realistic quadruped animations. While the animation of animals has been popular for a long time, the technical challenges associated with creating highly realistic, computer generated creatures have been receiving increasing attention recently. The entertainment, education and medical industries have increased the demand for simulation of realistic animals in the computer graphics area. In order to achieve this, several challenges need to be overcome: gathering and processing data that embodies the natural motion of an animal â€" which is made more difficult by the fact that most animals cannot be easily motion-captured; building accurate kinematic models for animals, with adapted animation skeletons in particular; and developing either kinematic or physically-based animation methods, either by embedding some a priori knowledge about the way that quadrupeds locomote and/or adopting examples of real motion. In this paper, we present an overview of the common techniques used to date for realistic quadruped animation. This includes an outline of the various ways that realistic quadruped motion can be achieved, through video-based acquisition, physics based models, inverse kinematics or some combination of the above.
Type de document :
Article dans une revue
Computer Graphics Forum, Wiley, 2009, 28 (6), pp.1541-1560. 〈10.1111/j.1467-8659.2008.01312.x〉
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Contributeur : Franck Hétroy-Wheeler <>
Soumis le : mardi 19 janvier 2010 - 09:40:54
Dernière modification le : mercredi 11 avril 2018 - 01:59:20

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Ljiljana Skrba, Lionel Reveret, Franck Hétroy, Marie-Paule Cani, Carol O'Sullivan. Animating Quadrupeds: Methods and Applications. Computer Graphics Forum, Wiley, 2009, 28 (6), pp.1541-1560. 〈10.1111/j.1467-8659.2008.01312.x〉. 〈inria-00365340〉

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