]. Bjo04 and . K. B?????, Finite-radius sphere environment mapping, GPU Gems, 2004.

. [. N?????-m, Texture and reflection in computer generated images, Communications of the ACM, vol.19, issue.10, pp.542-547, 1976.

]. Ca00a and A. M. C???, Perturbation methods for interactive specular reflections, IEEE Transactions on Visualization and Computer Graphics, vol.6, issue.3, pp.253-264, 2000.

]. Ca00b and A. M. C???, Theory and application of specular path perturbation, ACM Transactions on Graphics, vol.19, issue.4, pp.246-278, 2000.

. P. Emd-*-05-]-e????????, . M?????-i, T. D. D????????-g, and C. F. D????????-o, Accurate interactive specular reflections on curved objects, Proceedings of VMV 2005, 2005.

D. Roger and &. N. Holzschuch, Accurate Specular Reflections in Real-Time (a) The bar is not tessellated, and its reflection is not curved ? as it should be. (b) The problem disappears if we tessellate the bar

. [. M?????-i and T. D. D????????-g, A gpu-driven algorithm for accurate interactive reflections on curved objects, Rendering Techniques 2006 (Proc. EG Symposium on Rendering), 2006.

]. Mcr96 and . T. M?r???????, Programming with OpenGL: Advanced rendering, Siggraph'96 Course, 1996.

. [. H???????-p, Illumination from curved reflectors, Proc. of SIG- GRAPH '92), pp.283-291, 1992.

. [. P??????-v, Reflection Morphing, 2004.

]. Ofe98 and . E. O???, Modeling and Rendering 3-D Objects, 1998.

]. Pat95 and . A. P????-g, Accurate reflections through a Zbuffered environment map, Proceedings of Sociedad Chilena de Ciencias de la Computacin, 1995.

M. [. B???-i and . H???????-p, Ray tracing on programmable graphics hardware, Proc. of Siggraph, pp.703-712, 2002.

[. and A. B. L?????-i, Approximate ray-tracing on the GPU with distance impostors, Proceedings of Eurographics '05), 2005.

. [. B??????-c, . W?????-m, and . S????????-p, Interactive rendering with coherent ray tracing, Proc. of EUROGRAPHICS, 2001.

. [. S????????-p and . B??????-c, Interactive distributed ray tracing of highly complex models, Rendering Techniques 2001 (Proc. 12th EUROGRAPHICS Workshop on Rendering), pp.277-288, 2001.

[. S. and S. J. S????????-p, Rpu: a programmable ray processing unit for realtime ray tracing, Proc. of Siggraph 2005), pp.434-444, 2005.

[. J. and Y. J. M?m?????-l, Real-time reflection mapping with parallax, Proc. I3D 2005 (2005), pp.133-138