Wavelet Radiance Transport for Interactive Indirect Lighting

Janne Kontkanen 1 Emmanuel Turquin 2 Nicolas Holzschuch 2, * François X. Sillion 2
* Auteur correspondant
2 ARTIS - Acquisition, representation and transformations for image synthesis
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
Abstract : Global illumination is a complex all-frequency phenomenon including subtle effects caused by indirect lighting. Computing global illumination interactively for dynamic lighting conditions has many potential applications, notably in architecture, motion pictures and computer games. It remains a challenging issue, despite the considerable amount of research work devoted to finding efficient methods. This paper presents a novel method for fast computation of indirect lighting; combined with a separate calculation of direct lighting, we provide interactive global illumination for scenes with diffuse and glossy materials, and arbitrarily distributed point light sources. To achieve this goal, we introduce three new tools: a 4D wavelet basis for concise radiance expression, an efficient hierarchical pre-computation of the Global Transport Operator representing the entire propagation of radiance in the scene in a single operation, and a run-time projection of direct lighting on to our wavelet basis. The resulting technique allows unprecedented freedom in the interactive manipulation of lighting for static scenes.
Type de document :
Communication dans un congrès
Rendering Techniques 2006 (Eurographics Symposium on Rendering), Jun 2006, Nicosia, Cyprus. pp.161-171, 2006, <http://www.eg.org/EG/DL/WS/EGWR/EGSR06/PDF/161-171.pdf>. <10.2312/EGWR/EGSR06/161-171>

Contributeur : Nicolas Holzschuch <>
Soumis le : mardi 28 avril 2009 - 15:00:19
Dernière modification le : samedi 23 novembre 2013 - 12:16:58
Document(s) archivé(s) le : lundi 15 octobre 2012 - 09:40:10


Fichiers produits par l'(les) auteur(s)





Janne Kontkanen, Emmanuel Turquin, Nicolas Holzschuch, François X. Sillion. Wavelet Radiance Transport for Interactive Indirect Lighting. Rendering Techniques 2006 (Eurographics Symposium on Rendering), Jun 2006, Nicosia, Cyprus. pp.161-171, 2006, <http://www.eg.org/EG/DL/WS/EGWR/EGSR06/PDF/161-171.pdf>. <10.2312/EGWR/EGSR06/161-171>. <inria-00379398>



Consultations de
la notice


Téléchargements du document