B. , K. Walter, B. And-greenberg, and D. P. , Combining edges and points for interactive high-quality rendering, ACM Transactions on Graphics, vol.22, issue.3, pp.631-640, 2003.

C. , M. And-arvo, and J. , Theory and application of specular path perturbation, ACM Transactions on Graphics, vol.19, issue.4, pp.246-278, 2000.

E. , M. Akenine-m-¨-oller, T. And-jensen, and H. W. , Interactive rendering of caustics using interpolated warped volumes, Graphics Interface 2005, pp.87-96, 2005.

E. , P. Martin, I. Drettakis, G. And-tost, and D. , A gpu-driven algorithm for accurate interactive reflections on curved objects, Rendering Techniques 2006 (Proc. EG Symp. on Rendering), 2006.
URL : https://hal.archives-ouvertes.fr/inria-00606773

H. , P. And-krueger, and W. , Reflection from layered surfaces due to subsurface scattering, Computer Graphics Proceedings, ACM SIGGRAPH, Annual Conference Series, pp.165-174, 1993.

I. , K. Dobashi, Y. And-nishita, and T. , A fast rendering method for refractive and reflective caustics due to water surfaces, Computer Graphics Forum, vol.22, issue.3, pp.601-610, 2003.

J. , W. Zwicker, M. And-jensen, and H. W. , The beam radiance estimate for volumetric photon mapping, Proc. Eurographics '08) 27, 2008.

J. , H. W. Marschner, S. R. Levoy, M. And-hanrahan, and P. , A practical model for subsurface light transport, Computer Graphics Proc., ACM SIGGRAPH, Annual Conf. Series, pp.511-518, 2001.

M. , D. And-hanrahan, and P. , Illumination from curved reflectors, Computer Graphics (Proc. of Siggraph), vol.26, issue.3, pp.283-291, 1992.

N. , T. And-nakamae, and E. , Method of displaying optical effects within water using accumulation buffer, Computer Graphics Proceedings, ACM SIGGRAPH, Annual Conference Series, pp.373-379, 1994.

N. , T. Miyawaki, Y. And-nakamae, and E. , A shading model for atmospheric scattering considering luminous intensity distribution of light sources, Computer Graphics (Proc. of Siggraph) 21, pp.303-310, 1987.

O. , E. And-rappoport, and A. , Interactive reflections on curved objects, Computer Graphics Proceedings, ACM SIGGRAPH, Annual Conference Series, pp.333-342, 1998.

R. , D. And-holzschuch, and N. , Accurate specular reflections in real-time, Proc. of EG, 2006.

S. , B. Ramamoorthi, R. Narasimhan, S. G. And-nayar, and S. K. , A practical analytic single scattering model for real time rendering, ACM Transactions on Graphics, vol.24, issue.3, pp.1040-1049, 2005.

S. , X. Zhou, K. Stollnitz, E. Shi, J. And-guo et al., Interactive relighting of dynamic refractive objects, ACM Transactions on Graphics, vol.27, issue.35, pp.1-35, 2008.

S. , L. Asz´odiasz´-asz´odi, B. Laz´anyilaz´-laz´anyi, I. And-premecz, and M. , Approximate ray-tracing on the GPU with distance impostors, Proc. Eurographics '05), 2005.

V. , E. And-guibas, and L. J. , Metropolis light transport, Computer Graphics Proceedings, ACM SIGGRAPH, Annual Conference Series, pp.65-76, 1997.

W. , B. Fernandez, S. Arbree, A. Bala, K. Donikian et al., Lightcuts: A scalable approach to illumination, ACM Transactions on Graphics, vol.24, issue.3, pp.1098-1107, 2005.

W. , B. Marschner, S. R. Li, H. And-torrance, and K. E. , Microfacet Models for Refraction through Rough Surfaces, Rendering Techniques (Proc. EG Symposium on Rendering), pp.195-206, 2007.

W. , B. Zhou, S. Holzschuch, N. And-bala, and K. , Supplemental to single scattering in refractive media with triangle mesh boundaries, 2009.