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Article Dans Une Revue Computer Graphics Forum Année : 2009

Soft Textured Shadow Volume

Résumé

Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based shadows is inherently limited by the discrete property of their framework. On the other hand, object-based algorithms do not exhibit such discretization issues but they can only efficiently deal with triangles having a constant transmittance factor. This paper addresses this limitation. We propose a general algorithm for the computation of robust and accurate soft shadows for triangles with a spatially varying transmittance. We then show how this technique can be efficiently included into object-based soft shadow algorithms. This results in unified object-based frameworks for computing robust direct shadows for both standard and perforated triangles in fully animated scenes.
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Dates et versions

inria-00390534 , version 1 (23-05-2011)

Identifiants

  • HAL Id : inria-00390534 , version 1

Citer

Forest Vincent, Loic Barthe, Gael Guennebaud, Mathias Paulin. Soft Textured Shadow Volume. Computer Graphics Forum, 2009, Proceedings of Eurographics Symposium on Rendering 2009, 28 (4), pp.1111--1120. ⟨inria-00390534⟩
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