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Thor: Sketch-Based 3D Modeling by Skeletons

Romain Arcila 1, 2 Florian Levet 3 Christophe Schlick 3 
1 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
3 IPARLA - Visualization and manipulation of complex data on wireless mobile devices
INRIA Futurs, Université Sciences et Technologies - Bordeaux 1, École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB), CNRS - Centre National de la Recherche Scientifique : UMR5800
Abstract : The creation of freeform 3D objects has been historically done with a 3D modeler, either based on CSG operators, spline surfaces or subdivision surfaces. However sketch-based modeling, initiated by the groundbreaking Teddy system [1], has recently emerged as a more intuitive alternative. Following Teddy, sketch-based modeling is usually done by letting the user sketch the silhouette of the generated mesh. In this paper, we present a 3D sketching prototype based on the skeleton as input of the system.
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Submitted on : Friday, June 12, 2009 - 2:34:02 PM
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Romain Arcila, Florian Levet, Christophe Schlick. Thor: Sketch-Based 3D Modeling by Skeletons. SG 2008 - 8th International Conference on Smart Graphics, Aug 2008, Rennes, France. pp.232-238, ⟨10.1007/978-3-540-85412-8_22⟩. ⟨inria-00394778⟩



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