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Ajout de détails dynamiques à une animation temps-réel de personnage

Caroline Larboulette 1, 2, 3 Marie-Paule Cani 2 Bruno Arnaldi 3
2 EVASION - Virtual environments for animation and image synthesis of natural objects
GRAVIR - IMAG - Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
3 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : Real-time animation of characters often relies on a geometric technique called skinning which enables the skin and clothes to follow the skeleton motion. However, dynamic effects - non-rigid tissues vibrations, dynamic wrinkles of skin and clothes - can not be generated by it. However such deformations are of primary importance for the realism of the generated animation. In this paper, we propose two intuitive methods which address those specific problems with little increase in computational cost of the animation. Our tools can be combined together on an existing animation sequence to enhance its realism, with no need to change the original animation, no mechanics precomputation and no modification of the model. We illustrate our results with several characters and animals animations.
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  • HAL Id : inria-00402593, version 1


Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi. Ajout de détails dynamiques à une animation temps-réel de personnage. Revue des Sciences et Technologies de l'Information - Série TSI : Technique et Science Informatiques, Lavoisier, 2006, 25 (6), pp.759-789. ⟨inria-00402593⟩



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