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Conference Papers Year : 2009

Detail-preserving sculpting deformation

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Abstract

Sculpting deformation is a powerful tool to modify the shape of objects intuitively. However, the detail preserving problem has not been considered in sculpting deformation. In the deformation of a source object by pressing a primitive object against it, the source object is deformed while geometric details of the object should be maintained. In order to address this problem, we present a detail preserving sculpting deformation algorithm by using Laplacian coordinates. Based on the property of Laplacian coordinate, we propose two feature invariants to encode the Laplacian coordinate. Instead of mapping the source mesh to the primitive mesh, we map the smooth version of source mesh to the primitive mesh and use the Laplacian coordinates to encode the geometric details. When the smooth version of the source mesh is deformed, the Laplacian coordinates of the deformed mesh are computed for each vertex firstly and then the deformed mesh is reconstructed by solving a linear system that satisfies the reconstruction of the local details in least squares sense. Several examples are presented to show the effectiveness of the proposed approach.
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Dates and versions

inria-00437403 , version 1 (30-11-2009)

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Cite

Wenbing Ge, Gang Xu, Kin-Chuen Hui, Guoping Wang. Detail-preserving sculpting deformation. IEEE International Conference on CAD/Graphics, Aug 2009, Yellow Mountain, China. pp.195-198, ⟨10.1109/CADCG.2009.5246904⟩. ⟨inria-00437403⟩
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