M. Agrawala, R. Ramamoorthi, A. Heirich, and L. Moll, Efficient image-based methods for rendering soft shadows, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.375-384, 2000.
DOI : 10.1145/344779.344954

T. Akenine-möller and U. Assarsson, Approximate soft shadows on arbitrary surfaces using penumbra wedges, In Rendering Techniques, vol.13, issue.14, pp.297-306, 2002.

T. Akenine-möller and E. Haines, Real-Time Rendering. A K Peters Ltd, 2002.

U. Assarsson and T. Akenine-möller, A geometry-based soft shadow volume algorithm using graphics hardware, ACM Transactions on Graphics, vol.22, issue.16, p.17, 2003.

U. Assarsson, M. Dougherty, M. Mounier, and T. Akenine-möller, An optimized soft shadow volume algorithm with real-time performance, Graphics Hardware, pp.15-17, 2003.

C. Harlen, I. Batagelo, and J. Costa, Realtime shadow generation using BSP trees and stencil buffers, SIBGRAPI, pp.93-102, 1999.

S. Brabec and H. Seidel, Single sample soft shadows using depth maps, Graphics Interface, p.17, 2002.

S. Brabec and H. Seidel, Shadow Volumes on Programmable Graphics Hardware, Computer Graphics Forum, vol.18, issue.9, 2003.
DOI : 10.1109/38.62693

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

E. Chan and F. Durand, Rendering fake soft shadows with smoothies, Rendering Techniques 2003 (14th Eurographics Symposium on Rendering)

C. Franklin and . Crow, Shadow algorithms for computer graphics, Computer Graphics (SIGGRAPH, vol.11, issue.3 7, pp.242-248, 1977.

G. Drettakis and E. Fiume, A fast shadow algorithm for area light sources using backprojection, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.223-230, 1994.
DOI : 10.1145/192161.192207

URL : https://hal.archives-ouvertes.fr/inria-00510136

C. Everitt, OpenGL ARB vertex program. http://developer.nvidia.com/docs, p.17, 2003.

C. Everitt and M. J. Kilgard, Practical and robust stenciled shadow volumes for hardware-accelerated rendering, 2002.

C. Everitt and M. J. Kilgard, Optimized stencil shadow volumes, 2003.

C. Everitt, A. Rege, and C. Cebenoyan, Hardware shadow mapping

R. Fernando, S. Fernandez, K. Bala, and D. P. Greenberg, Adaptive shadow maps Annual c The Eurographics Association, Computer Graphics (SIGGRAPH 2001), 2003.

. Hasenfratz, Real-time Soft Shadows Conference Series, ACM SIGGRAPH, issue.7, pp.387-390, 2001.

E. Haines, Soft Planar Shadows Using Plateaus, Journal of Graphics Tools, vol.16, issue.5, pp.19-27, 2001.
DOI : 10.1080/10867651.2001.10487534

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

E. Hart, ARB Fragment Program: Frag- ment level programmability in OpenGL, p.15, 2003.

E. Hart, Other New OpenGL Stuff: Important stuff that doesn't fit elsewhere, p.17, 2003.

S. Paul, M. Heckbert, and . Herf, Simulating soft shadows with graphics hardware, p.17, 1997.

T. Heidmann, Real shadows, real time, Iris Universe, pp.23-31, 1991.

W. Heidrich, S. Brabec, and H. Seidel, Soft shadow maps for linear lights high-quality, In Rendering Techniques, vol.5, issue.10, pp.269-280, 2000.

M. Herf, Efficient generation of soft shadow textures, p.17, 1997.

J. Hourcade and A. Nicolas, Algorithms for antialiased cast shadows, Computers & Graphics, vol.9, issue.3, pp.259-265, 1985.
DOI : 10.1016/0097-8493(85)90052-4

S. Geoffre, P. N. Hubona, G. W. Wheeler, M. Shirah, and . Brandt, The role of object shadows in promoting 3D visualization, ACM Transactions on Computer-Human Interaction, vol.6, issue.1 2, pp.214-242, 1999.

M. Isard, M. Shand, and A. Heirich, Distributed rendering of interactive soft shadows, 4th Eurographics Workshop on Parallel Graphics and Visualization, pp.71-76, 2002.
DOI : 10.1016/S0167-8191(02)00248-X

B. Keating and N. Max, Shadow penumbras for complex objects by depth-dependent filtering of multilayer depth images, Rendering Techniques 1999 (10th Eurographics Workshop on Rendering), pp.205-220, 1999.

D. Kersten, P. Mamassian, and D. C. Knill, Moving cast shadows and the perception of relative depth, Max-Planck-Institut fuer biologische Kybernetik, 1994.

D. Kersten, P. Mamassian, and D. C. Knill, Moving Cast Shadows Induce Apparent Motion in Depth, Perception, vol.7, issue.2, pp.171-192, 1997.
DOI : 10.1068/p260171

J. Mark and . Kilgard, Improving shadows and reflections via the stencil buffer, 1999.

F. Kirsch and J. Doellner, Real-time soft shadows using a single light sample, Journal of WSCG (Winter School on Computer Graphics, vol.11, issue.16, pp.13-17, 2003.

C. David, P. Knill, D. Mamassian, and . Kersten, Geometry of shadows, Journal of the Optical Society of America, vol.14, issue.12 1, pp.3216-3232, 1997.

T. Lokovic and E. Veach, Deep shadow maps, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.385-392, 2000.
DOI : 10.1145/344779.344958

C. Loscos and G. Drettakis, Interactive High-Quality Soft Shadows in Scenes with Moving Objects, Computer Graphics Forum, vol.16, issue.3, 1997.
DOI : 10.1111/1467-8659.00159

URL : https://hal.archives-ouvertes.fr/inria-00510099

P. Mamassian, D. C. Knill, and D. Kersten, The perception of cast shadows, Trends in Cognitive Sciences, vol.2, issue.8, pp.288-295, 1998.
DOI : 10.1016/S1364-6613(98)01204-2

M. D. Mccool, Shadow volume reconstruction from depth maps, ACM Transactions on Graphics, vol.19, issue.1, pp.1-26, 2000.
DOI : 10.1145/343002.343006

S. Parker, P. Shirley, and B. Smits, Single sample soft shadows, p.14, 1998.

W. T. Reeves, D. H. Salesin, and R. L. Cook, Rendering antialiased shadows with depth maps, ACM SIGGRAPH Computer Graphics, vol.21, issue.4, pp.283-291, 1987.
DOI : 10.1145/37402.37435

S. Roettger, A. Irion, and T. Ertl, Shadow volumes revisited, In Winter School on Computer Graphics, issue.8, 2002.

M. Segal, C. Korobkin, R. Van-widenfelt, J. Foran, and P. Haeberli, Fast shadows and lighting effects using texture mapping, ACM SIGGRAPH Computer Graphics, vol.26, issue.2, pp.249-252, 1992.
DOI : 10.1145/142920.134071

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

C. Soler and F. X. Sillion, Fast calculation of soft shadow textures using convolution, Proceedings of the 25th annual conference on Computer graphics and interactive techniques , SIGGRAPH '98, pp.321-332, 1998.
DOI : 10.1145/280814.280927

URL : https://hal.archives-ouvertes.fr/inria-00510082

M. Stamminger and G. Drettakis, Perspective shadow maps, ACM Transactions on Graphics, vol.21, issue.3 7, pp.557-562, 2002.
DOI : 10.1145/566570.566616

URL : https://hal.archives-ouvertes.fr/inria-00606740

S. Vignaud, Real time soft shadows on geforce class hardware, p.13, 2003.

L. Da and V. , Codex Urbinas. 1490

L. Wanger, The effect of shadow quality on the perception of spatial relationships in computer generated imagery Computer Graphics (Interactive 3D Graphics, pp.39-42, 1992.

L. Williams, Casting curved shadows on curved surfaces, ACM SIGGRAPH Computer Graphics, vol.12, issue.3, pp.270-274, 1978.
DOI : 10.1145/965139.807402

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

A. Woo, P. Poulin, and A. Fournier, A survey of shadow algorithms, IEEE Computer Graphics and Applications, vol.10, issue.6, pp.13-32, 1990.
DOI : 10.1109/38.62693

Z. Ying, M. Tang, and J. Dong, Soft shadow maps for area light by area approximation, 10th Pacific Conference on Computer Graphics and Applications, pp.442-443, 2002.

A. Yonas, Attached and cast shadows, Perception and Pictural Representation, pp.100-109, 1979.

H. Zhang, Forward Shadow Mapping, Rendering Techniques, pp.131-138, 1998.
DOI : 10.1007/978-3-7091-6453-2_12