Gaze Behavior and Visual Attention Model When Turning in Virtual Environments

Sebastien Hillaire 1 Anatole Lécuyer 1 Gaspard Breton 2 Tony Regia-Corte 1
1 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Document type :
Conference papers
Complete list of metadatas

https://hal.inria.fr/inria-00471167
Contributor : Sebastien Hillaire <>
Submitted on : Wednesday, April 7, 2010 - 2:57:46 PM
Last modification on : Friday, November 16, 2018 - 1:27:56 AM

Identifiers

  • HAL Id : inria-00471167, version 1

Citation

Sebastien Hillaire, Anatole Lécuyer, Gaspard Breton, Tony Regia-Corte. Gaze Behavior and Visual Attention Model When Turning in Virtual Environments. Virtual Reality Software and Technology, ACM, Nov 2009, Kyoto, Japan. ⟨inria-00471167⟩

Share

Metrics

Record views

428