Self-Similar Texture for Coherent Line Stylization

Abstract : Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screen-space, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations.
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Communication dans un congrès
NPAR 2010 - 8th International Symposium on Non-photorealistic Animation and Rendering, Jun 2010, Annecy, France. ACM, pp.91-97, 2010, Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR). <10.1145/1809939.1809950>
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Dernière modification le : vendredi 22 février 2013 - 14:29:34
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Pierre Bénard, Forrester Cole, Aleksey Golovinskiy, Adam Finkelstein. Self-Similar Texture for Coherent Line Stylization. NPAR 2010 - 8th International Symposium on Non-photorealistic Animation and Rendering, Jun 2010, Annecy, France. ACM, pp.91-97, 2010, Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR). <10.1145/1809939.1809950>. <inria-00472673v4>

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