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Planning human walk in virtual environments

Abstract : This paper presents a method for animating human characters, especially dedicated to walk planning problems. The method is integrated in a randomized motion planning scheme, including a steering method dedicated to human walk. This steering method integrates a character motion controller assuming realistic animations. The navigation of the character through a virtual environment is modeled as a composition of Bézier curves. The controller is based on motion capture data editing techniques. This approach satisfies some essential computer graphics criteria: a realistic result, a low response time, a collision-free motion in possibly constrained 3D environments. The approach has been implemented and successfully demonstrated on several examples.
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https://hal.inria.fr/inria-00473304
Contributor : Julien Pettré <>
Submitted on : Tuesday, January 22, 2019 - 2:03:26 PM
Last modification on : Thursday, June 10, 2021 - 3:04:32 AM

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Julien Pettré, Thierry Simeon, Jean-Paul Laumond. Planning human walk in virtual environments. IEEE/RSJ International Conference on Intelligent Robots and System, 2002, Lausanne, Switzerland. pp.3048--3053, ⟨10.1109/IRDS.2002.1041736⟩. ⟨inria-00473304⟩

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