Planning human walk in virtual environments

Abstract : This paper presents a method for animating human characters, especially dedicated to walk planning problems. The method is integrated in a randomized motion planning scheme, including a steering method dedicated to human walk. This steering method integrates a character motion controller assuming realistic animations. The navigation of the character through a virtual environment is modeled as a composition of Bézier curves. The controller is based on motion capture data editing techniques. This approach satisfies some essential computer graphics criteria: a realistic result, a low response time, a collision-free motion in possibly constrained 3D environments. The approach has been implemented and successfully demonstrated on several examples.
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Communication dans un congrès
Proc. IEEE/RSJ International Conference on Intelligent Robots and System, 2002, lausanne, Switzerland. 3, pp.3048--3053, 2002, 〈10.1109/IRDS.2002.1041736〉
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https://hal.inria.fr/inria-00473304
Contributeur : Julien Pettré <>
Soumis le : jeudi 15 avril 2010 - 10:09:46
Dernière modification le : jeudi 11 janvier 2018 - 06:14:50

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Julien Pettré, Thierry Siméon, Jean-Paul Laumond. Planning human walk in virtual environments. Proc. IEEE/RSJ International Conference on Intelligent Robots and System, 2002, lausanne, Switzerland. 3, pp.3048--3053, 2002, 〈10.1109/IRDS.2002.1041736〉. 〈inria-00473304〉

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