An operational VR platform for building Virtual Training Environments

Nicolas Mollet 1, 2 Stéphanie Gerbaud 1 Bruno Arnaldi 1
1 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : We present in this paper researches focused on specification and production of virtual training environments. The use of Virtual Environments (VE) for training is strongly stimulated by important needs of training on sensitive equipment. But the development of such applica- tions is generally done in new projects, where the reusability of existing developments is a major issue. We present here a platform of development, based on internal models that have been designed to achieve this reusability and standardization for the efficient development of new virtual environments.We defined a new generic model named STORM, used to describe reusable behaviors for 3D objects and reusable interactions between those objects or with humans. We also defined a scenario lan- guage named LORA, which allow non-computer scientists author various and complex sequences of tasks in a virtual scene. Based on those models, as an industrial validation with Nexter-Group, we have created 20 operational scenarios of maintenance virtual training on military equipments. We are also begining to create collaborative environments, where virtual and real humans have to collaborate to achieve their procedures.
Type de document :
Communication dans un congrès
Edutainment, Jun 2007, Hong-Kong, China. LNCS 4469, pp.140-151, 2007, Technologies for E-Learning and Digital Entertainment. 〈10.1007/978-3-540-73011-8_16〉
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https://hal.inria.fr/inria-00475528
Contributeur : Stéphanie Gerbaud <>
Soumis le : jeudi 22 avril 2010 - 10:04:49
Dernière modification le : mercredi 16 mai 2018 - 11:23:16

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Nicolas Mollet, Stéphanie Gerbaud, Bruno Arnaldi. An operational VR platform for building Virtual Training Environments. Edutainment, Jun 2007, Hong-Kong, China. LNCS 4469, pp.140-151, 2007, Technologies for E-Learning and Digital Entertainment. 〈10.1007/978-3-540-73011-8_16〉. 〈inria-00475528〉

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