Storytelling in Virtual Reality for Training

Nicolas Mollet 1, 2 Bruno Arnaldi 1
1 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : We present in this paper researches focussed on training scenario specification. These researches are conducted in the context of a collaboration with Giat-Industries (a French military manufacturer) in order to introduce Virtual Reality(VR) in maintenance training. The use of VR environments for training is strongly stimulated by important needs of training on sensitive equipment, sometimes fragile, unavaiblable, costly or dangerous. Our project, named GVT, is developped in a research/Industry collaboration. A first version of GVT is already available as a final product, which allows maintenance virtual training on GIAT-Industries equipments. Internal models have been designed in order to achieve reusability and standardization for the efficient development of new virtual training environments. In particular, we defined a scenario language named LORA, which is both textual and graphical. This language lets non-computer scientists author various and complex tasks in a virtual scene.
Type de document :
Communication dans un congrès
Edutainment, Apr 2006, Hangzhou, China. pp.334-347, 2006, 〈10.1007/11736639_45〉
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Contributeur : Stéphanie Gerbaud <>
Soumis le : jeudi 22 avril 2010 - 11:27:55
Dernière modification le : vendredi 16 novembre 2018 - 01:25:40



Nicolas Mollet, Bruno Arnaldi. Storytelling in Virtual Reality for Training. Edutainment, Apr 2006, Hangzhou, China. pp.334-347, 2006, 〈10.1007/11736639_45〉. 〈inria-00475584〉



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