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A Bayesian Monte Carlo Approach to Global Illumination

Jonathan Brouillat 1 Christian Bouville 1, * Brad Loos 2 Charles Hansen 2 Kadi Bouatouch 1
* Corresponding author
1 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : Most Monte Carlo rendering algorithms rely on importance sampling to reduce the variance of estimates. Importance sampling is efficient when the proposal sample distribution is well-suited to the form of the integrand but fails otherwise. The main reason is that the sample location information is not exploited. All sample values are given the same importance regardless of their proximity to one another. Two samples falling in a similar location will have equal importance whereas they are likely to contain redundant information. The Bayesian approach we propose in this paper uses both the location and value of the data to infer an integral value based on a prior probabilistic model of the integrand. The Bayesian estimate depends only on the sample values and locations, and not how these samples have been chosen. We show how this theory can be applied to the final gathering problem and present results that clearly demonstrate the benefits of Bayesian Monte Carlo.
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Submitted on : Saturday, May 1, 2010 - 3:35:09 PM
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Jonathan Brouillat, Christian Bouville, Brad Loos, Charles Hansen, Kadi Bouatouch. A Bayesian Monte Carlo Approach to Global Illumination. Computer Graphics Forum, Wiley, 2009, Computer Graphics Forum, 28 (8), pp.2315-2329. ⟨10.1111/j.1467-8659.2009.01537.x⟩. ⟨inria-00479654⟩



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