D. Aliaga, J. Cohen, A. Wilson, E. Baker, H. Zhang et al., MMR, Proceedings of the 1999 symposium on Interactive 3D graphics , SI3D '99, pp.199-206, 1999.
DOI : 10.1145/300523.300554

J. Amanatides, B. Naylor, and W. Thibault, Merging BSP tress yields polyhedral set operations, Computer Graphics (SIGGRAPH 90 Proceedings), pp.115-124, 1990.

J. Bittner, V. Havran, and P. Slavíkslavík, Hierarchical visibility culling with occlusion trees, Proceedings. Computer Graphics International (Cat. No.98EX149), pp.207-219, 1998.
DOI : 10.1109/CGI.1998.694268

J. H. Clark, Hierarchical geometric models for visible surface algorithms, Communications of the ACM, vol.19, issue.10, pp.547-554, 1976.
DOI : 10.1145/360349.360354

D. Cohen-or, G. Fibich, D. Halperin, and E. Zadicario, Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occluded Scenes, Computer Graphics Forum, vol.17, issue.3, pp.243-253, 1998.
DOI : 10.1111/1467-8659.00271

S. Coorg and S. Teller, Real-time occlusion culling for models with large occluders, Proceedings of the 1997 symposium on Interactive 3D graphics , SI3D '97, pp.83-90, 1997.
DOI : 10.1145/253284.253312

F. Durand, 3D Visibility: Analytical Study and Applications, 1999.
URL : https://hal.archives-ouvertes.fr/tel-00529138

F. Durand, G. Drettakis, J. Thollot, and C. Puech, Conservative visibility preprocessing using extended projections, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.239-248, 2000.
DOI : 10.1145/344779.344891

URL : https://hal.archives-ouvertes.fr/inria-00510055

A. Thomas, C. H. Funkhouser, and . Séquin, Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments, Computer Graphics (SIGGRAPH 93 Proceedings), pp.247-254, 1993.

N. Greene and M. Kass, Hierarchical Z-buffer visibility, Proceedings of the 20th annual conference on Computer graphics and interactive techniques , SIGGRAPH '93, pp.231-240, 1993.
DOI : 10.1145/166117.166147

J. Hartman and P. Creek, IRIS performer programming guide, p.9, 1994.

T. Hudson, D. Manocha, J. Cohen, M. Lin, K. Hoff et al., Accelerated occlusion culling using shadow frusta, Proceedings of the thirteenth annual symposium on Computational geometry , SCG '97, pp.1-10, 1997.
DOI : 10.1145/262839.262847

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.295.334

Y. Vladlen-koltun, D. Chrysanthou, and . Cohen-or, Virtual occluders: An efficient intermediate pvs representation, Rendering Techniques, pp.59-70, 2000.

D. H. Laidlaw, W. B. Trumbore, and J. F. Hughes, Constructive solid geometry for polyhedral objects, Computer Graphics (SIGGRAPH 86 Proceedings), pp.161-170, 1986.

F. Law and T. Tan, Preprocessing occlusion for real-time selective refinement (color plate S. 221), Proceedings of the Conference on the 1999 Symposium on interactive 3D Graphics, pp.47-54, 1999.

P. David, C. Luebke, and . Georges, Portals and mirrors: Simple, fast evaluation of potentially visible sets, Proc. Symp. Interactive 3-D Graphics, 1995.

A. Lukaszewski and A. Formella, Fast penumbra calculation in ray tracing, Proceedings of WSCG'98, the 6th International Conference in Central Europe on Computer Graphics and Visualization '98, pp.238-245, 1998.

C. Saona-vázquez, I. Navazo, and P. Brunet, The visibility octree: a data structure for 3D navigation, Computers & Graphics, vol.23, issue.5, pp.635-643, 1999.
DOI : 10.1016/S0097-8493(99)00087-4

G. Schaufler, J. Dorsey, X. Decoret, and F. Sillion, Conservative volumetric visibility with occluder fusion, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.229-238, 2000.
DOI : 10.1145/344779.344886

URL : https://hal.archives-ouvertes.fr/inria-00510056

J. Seth, C. H. Teller, and . Séquin, Visibility preprocessing for interactive walkthroughs, Computer Graphics (SIGGRAPH 91 Proceedings), pp.61-69, 1991.

P. Wonka and D. Schmalsteig, Occluder Shadows for Fast Walkthroughs of Urban Environments, Eurographics '99), pp.51-60, 1999.
DOI : 10.1111/1467-8659.00327

P. Wonka, M. Wimmer, and D. Schmalstieg, Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs, Rendering Techniques, pp.71-82, 2000.
DOI : 10.1007/978-3-7091-6303-0_7

H. Zhang, D. Manocha, T. Hudson, K. E. Hoff, and I. , Visibility culling using hierarchical occlusion maps, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.77-88, 1997.
DOI : 10.1145/258734.258781

URL : http://cdserver.icemt.iastate.edu/cd/s97cp/contents/papers/zhangh/zhangh.pdf