Octree-based volume sculpting, Proceedings of Late Breaking Hot Topics, IEEE Visualization '98, pp.9-12, 1998. ,
Imperfection for realistic image synthesis, The Journal of Visualization and Computer Animation, vol.6, issue.3, pp.26-32, 1990. ,
DOI : 10.1002/vis.4340010108
URL : http://repository.upenn.edu/cgi/viewcontent.cgi?article=1110&context=hms
Interactive Cuts through 3-Dimensional Soft Tissue, Computer Graphics Forum, vol.18, issue.3, pp.31-38, 1999. ,
DOI : 10.1111/1467-8659.00325
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.17.1334
Simulation of wrinkled surfaces, Computer Graphics (Proceedings of SIGGRAPH 78, pp.286-292, 1978. ,
Simplification envelopes, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques , SIGGRAPH '96, pp.119-128, 1996. ,
DOI : 10.1145/237170.237220
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.26.5662
Shade trees, Computer Graphics (Proceedings of SIGGRAPH 84, pp.223-231, 1984. ,
Interactively deformable models for surgery simulation, IEEE Computer Graphics and Applications, vol.13, issue.6, pp.68-75, 1993. ,
DOI : 10.1109/38.252559
Modeling and rendering of weathered stone, Proceedings of SIGGRAPH 99, pp.225-234, 1999. ,
Modeling and rendering of metallic patinas, Proceedings of SIGGRAPH 96, pp.387-396, 1996. ,
Digital Materials and Virtual Weathering, Scientific American, vol.282, issue.2, pp.46-53, 2000. ,
DOI : 10.1038/scientificamerican0200-64
Flow and changes in appearance, Proceedings of SIGGRAPH 96, pp.411-420, 1996. ,
Texturing and Modeling: A Procedural Approach, 1994. ,
3D Photorealism Toolkit, 1998. ,
Sculpting: An interactive volumetric modeling technique, Computer Graphics (Proceedings of SIGGRAPH 91, pp.267-274, 1991. ,
Generation of crack patterns with a physical model. The Visual Computer [17] H. Hoppe. Efficient implementation of progressive meshes, Computers & Graphics, vol.14, issue.221, pp.126-13727, 1998. ,
Simulating dust accumulation, IEEE Computer Graphics and Applications, vol.15, issue.1, pp.18-25, 1995. ,
Interactive multi-resolution modeling on arbitrary meshes, Proceedings of the 25th annual conference on Computer graphics and interactive techniques , SIGGRAPH '98, pp.105-114, 1998. ,
DOI : 10.1145/280814.280831
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.21.1481
Design galleries, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.389-400, 1997. ,
DOI : 10.1145/258734.258887
Efficient algorithms for local and global accessibility shading, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.319-326, 1994. ,
DOI : 10.1145/192161.192244
An Interactive Designing System with Virtual Sculpting and Virtual Woodcut Printing, Computer Graphics Forum, vol.18, issue.3, pp.183-193, 1999. ,
DOI : 10.1111/1467-8659.00339
SCULPT an interactive solid modeling tool, Proceedings of Graphics Interface '90, pp.138-148, 1990. ,
Graphical modeling and animation of brittle fracture, Proceedings of SIG- GRAPH 99, pp.137-146, 1999. ,
Animating Sand, Mud, and Snow, Proceedings of Graphics Interface '98, pp.17-21, 1998. ,
DOI : 10.1111/1467-8659.00299
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.221.2502
Volume sculpting, Proceedings of the 1995 symposium on Interactive 3D graphics , SI3D '95, pp.151-156, 1995. ,
DOI : 10.1145/199404.199430
Dirty pictures, Computer Graphics World, pp.50-60, 1998. ,
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections, Eurographics Rendering Workshop, pp.139-150, 1997. ,
DOI : 10.1007/978-3-7091-6858-5_13
Interactive multiresolution mesh editing, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.259-268, 1997. ,
DOI : 10.1145/258734.258863
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.110.1147