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Adaptive Simulation of Soft Bodies in Real-Time

Gilles Debunne 1 Mathieu Desbrun 2 Marie-Paule Cani 1, * Alan H. Barr 2 
* Corresponding author
1 iMAGIS - Models, Algorithms and Geometry for Computer Generated Image Graphics
GRAVIR - IMAG - Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble, Inria Grenoble - Rhône-Alpes
Abstract : This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines or simplifies the simulated object over time in order to optimize the computational effort. We use the mixed Finite-Volume/Finite-Element method to derive fast, local discrete differential operators over irregular grids with tight error bounds. The linear elasticity equations can be simulated using an arbitrary non-nested hierarchy of volumetric meshes, allowing the computation load to be automatically concentrated where and when needed. Real-time simulation, with a guaranteed frame rate, can be achieved as demonstrated through a series of examples on our video.
Mots-clés : animation multiresolution
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Submitted on : Tuesday, August 17, 2010 - 3:09:32 PM
Last modification on : Friday, February 4, 2022 - 3:25:38 AM
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  • HAL Id : inria-00510054, version 1



Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr. Adaptive Simulation of Soft Bodies in Real-Time. Computer Animation 2000, 2000, Philadelphie, United States. pp.133-144. ⟨inria-00510054⟩



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