J. M. Airey, H. John, F. P. Rohlf, and J. Brooks, Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments, Symposium on Interactive 3D Graphics, pp.41-50, 1990.

E. Catmull and E. , Computer Display of Curved Surface, IEEE Conference on Computer Graphics, Pattern Recognition and Data Structures, pp.11-17, 1975.

N. Chin and S. Feiner, Fast Object-Precision Shadow Generation for Area Light Sources Using BSP Trees, Symposium on Interactive Graphics, pp.21-30, 1992.

S. Coorg and S. Teller, Temporally coherent conservative visibility, Proc. Twelfth Annual ACM Symposium on Computational Geometry, pp.78-87, 1996.
DOI : 10.1016/S0925-7721(98)00037-6

D. Cohen-or and A. Shaked, Visibility and Dead- Zones in Digital Terrain Maps, EUROGRAPHICS ', vol.95, pp.14-17, 1995.

D. Cohen-or, G. Fibich, D. Halperin, and E. Zadicario, Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occluded Scenes, Computer Graphics Forum, vol.17, issue.3, pp.243-253, 1998.
DOI : 10.1111/1467-8659.00271

Y. Chrysanthou, D. Cohen-or, and D. Lischinski, Fast approximate quantitative visibility for complex scenes, Proceedings. Computer Graphics International (Cat. No.98EX149), pp.220-229, 1998.
DOI : 10.1109/CGI.1998.694269

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

G. Drettakis, F. Eugene, and L. , A fast shadow algorithm for area light sources using backprojection, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.223-230
DOI : 10.1145/192161.192207

URL : https://hal.archives-ouvertes.fr/inria-00510136

F. Durand, G. Drettakis, and C. Puech, The visibility skeleton, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.89-100
DOI : 10.1145/258734.258785

URL : https://hal.archives-ouvertes.fr/inria-00510088

F. Durand, 3D Visibility: Analytical Study and Applications, PhD Dissertation
URL : https://hal.archives-ouvertes.fr/tel-00529138

F. Durand, G. Drettakis, J. Thollot, and C. Puech, Conservative visibility preprocessing using extended projections, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, 2000.
DOI : 10.1145/344779.344891

URL : https://hal.archives-ouvertes.fr/inria-00510055

J. Foley, A. Van-dam, S. Feiner, and J. Hughes, Computer Graphics: Principles and Practice, 1990.

N. Greene, Approximating Visibility with Environment Maps, Graphics Interface '86, pp.108-114

A. Haines, D. P. Eric, and . Greenberg, The Light Buffer: A Shadow-Testing Accelerator, IEEE Computer Graphics and Applications, vol.6, issue.9, pp.6-16, 1986.
DOI : 10.1109/MCG.1986.276832

A. Haines, J. R. Eric, and . Wallace, Shaft Culling for Efficient Ray-Cast Radiosity, Photorealistic Rendering in Computer Graphics (Proceedings of the Second Eurographics Workshop on Rendering), pp.122-138, 1994.
DOI : 10.1007/978-3-642-57963-9_13

D. Hart, P. Dutre, and D. P. Greenberg, Direct illumination with lazy visibility evaluation, Proceedings of the 26th annual conference on Computer graphics and interactive techniques , SIGGRAPH '99, pp.147-154
DOI : 10.1145/311535.311551

T. Hudson, D. Manocha, J. Cohen, M. Lin, K. E. Hoff et al., Occlusion Culling using Shadow Volumes, Proceedings of 13th Symposium on Computational Geometry, pp.1-10, 1997.

T. M. Murali and T. A. Funkhouser, Consistent solid and boundary representations from arbitrary polygonal data, Proceedings of the 1997 symposium on Interactive 3D graphics , SI3D '97, pp.155-162, 1997.
DOI : 10.1145/253284.253326

H. Plantinga and C. Dyer, Visibility, occlusion, and the aspect graph, International Journal of Computer Vision, vol.6, issue.1, pp.137-160, 1990.
DOI : 10.1007/BF00054919

C. Saona-vazquez, I. Navazo, and P. Brunet, The visibility octree: a data structure for 3D navigation, Computers & Graphics, vol.23, issue.5
DOI : 10.1016/S0097-8493(99)00087-4

H. Samet, Applications of Spatial Data Structures, 1990.

J. Stewart and S. Ghali, Fast computation of shadow boundaries using spatial coherence and backprojections, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.231-238
DOI : 10.1145/192161.192210

J. Stewart, Hierarchical Visibility in Terrains, Eurographics Rendering Workshop, pp.217-228, 1997.
DOI : 10.1007/978-3-7091-6858-5_20

T. Tanaka and T. Takahashi, Fast Analytic Shading and Shadowing for Area Light Sources, Computer Graphics Forum, vol.16, issue.3, pp.231-240, 1997.
DOI : 10.1111/1467-8659.16.3conferenceissue.24

S. J. Teller and C. H. Sequin, Visibility Preprocessing For Interactive Walkthroughs, SIGGRAPH 91, pp.61-69

S. Teller, Computing the Antipenumbra of an Area Light Source, pp.139-148

S. Teller and P. Hanrahan, Global visibility algorithms for illumination computations, Proceedings of the 20th annual conference on Computer graphics and interactive techniques , SIGGRAPH '93, pp.443-450
DOI : 10.1145/166117.166148

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

G. J. Ward and P. Heckbert, Irradiance gradients, ACM SIGGRAPH 2008 classes on, SIGGRAPH '08, pp.85-98, 1992.
DOI : 10.1145/1401132.1401225

A. Woo and J. Amanatides, Voxel Occlusion Testing: A Shadow Determination Accelerator for Ray Tracing, Graphics Interface '90, pp.213-219

R. Yagel and W. Ray, Visibility Computation for Efficient Walkthrough of Complex Environments, Presence: Teleoperators and Virtual Environments, vol.5, issue.1, pp.1-16, 1996.
DOI : 10.1118/1.596225

H. Zhang, D. Manocha, T. Hudson, and K. E. Hoff, Visibility culling using hierarchical occlusion maps, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.77-88
DOI : 10.1145/258734.258781

URL : http://cdserver.icemt.iastate.edu/cd/s97cp/contents/papers/zhangh/zhangh.pdf